usingUnityEngine;usingSystem.Collections;//摄像机跟随publicclassFollowPlayer:MonoBehaviour{privateTransformplayer;//角色privateVector3offsetPosition;//位置便宜privateboolisRotating=false;//是否有在滑动publicfloatdistance;//向量长度publicfloatscrollSpeed=3;/..
分类:
编程语言 时间:
2015-02-02 20:00:09
阅读次数:
255