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Gradle Goodness: Add Incremental Build Support to Custom Tasks with Annotations
In a previous post we learned how we can use the inputs and outputs properties to set properties or files that need to be checked to see if a task is ...
分类:其他好文   时间:2014-12-27 21:36:39    阅读次数:168
Gradle Goodness: Unpacking an Archive
To create an archive with Gradle is easy. We have several tasks like Zip, Tar, Jar, War and Ear to create a new archive. But there is no UnZip or UnTa...
分类:其他好文   时间:2014-12-27 20:24:26    阅读次数:171
Gradle Goodness: Adding Tasks to a Predefined Group
In Gradle we can group related tasks using the group property of a task. We provide the name of our group and if we look at the output of the tasks ta...
分类:其他好文   时间:2014-12-27 20:11:27    阅读次数:140
Gradle Goodness: Profiling Information
If we want to know more about how much time is spent in tasks we can use the --profile command-line option. Gradle will generate a report file in the ...
分类:其他好文   时间:2014-12-27 20:10:44    阅读次数:185
设计模式之单例模式
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Singleton{ //饿汉模式:类加载的时候就会...
分类:其他好文   时间:2014-12-27 16:09:06    阅读次数:158
Gradle Goodness: Continue Build Even with Failed Tasks
If we run a Gradle build and one of the tasks fails, the whole build stops immediately. So we have fast feedback of our build status. If we don't want...
分类:其他好文   时间:2014-12-26 21:31:21    阅读次数:262
服务管理类-----ActivityManager
ndroid.app.ActivityManager这个类主要用来管理所有设备上的Activities。权限:android.permission.GET_TASKS方法:| 返回类型 方法|1.List getRecentTasks(int maxNum, int flags) 返回用户...
分类:其他好文   时间:2014-12-26 16:11:29    阅读次数:152
C#模板引擎 DotLiquid
DotLiquid 是一个简单、快速和安全的模板引擎,移植自 Ruby 的 Liquid 标签。示例模板:{{ user.name }}has to do:{% for item in user.tasks %}{{ item.name }}{% endfor %}
分类:Windows程序   时间:2014-12-24 09:51:30    阅读次数:322
c#操作xml文件
using System;using System.Collections.Generic;using System.Data;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Xml;name...
分类:Windows程序   时间:2014-12-23 15:16:20    阅读次数:255
u3d 多线程 网络
开启一个线程做网络连接,和接收数据, 用event进行广播using UnityEngine;using System.Collections;using System.Threading;//using System.Threading.Tasks;using System;using Syste...
分类:编程语言   时间:2014-12-23 12:07:56    阅读次数:208
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