Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
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其他好文 时间:
2014-08-05 00:35:28
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288
After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi...
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其他好文 时间:
2014-08-05 00:35:18
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306
In this installment, I’ll be talking about the (early) Z pipeline and how it interacts with rasterization. Like the last part, the text won’t procee.....
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其他好文 时间:
2014-08-05 00:34:50
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360
Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory...
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其他好文 时间:
2014-08-05 00:34:38
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299
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
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其他好文 时间:
2014-08-05 00:33:00
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343
In this part, I’ll be dealing with the first half of pixel processing: dispatch and actual pixel shading. In fact, this is really what most graphics.....
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其他好文 时间:
2014-08-05 00:26:28
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484
Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i.....
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其他好文 时间:
2014-08-05 00:25:48
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321
Welcome back. This time we’re actually gonna see triangles being rasterized – finally! But before we can rasterize triangles, we need to do triangl...
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其他好文 时间:
2014-08-05 00:25:38
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476
今天我们研究一下如何在Android手机上显示GIF动态图片。
首先需要在src目录下新建一个自定义的View,代码如下:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Movie;
import android.util.AttributeSet;
import ...
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移动开发 时间:
2014-08-04 14:32:37
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266
OpenGL and Graphics PipelineThe word pipeline is from production lines in factories.Generating a product at high efficiency and volume generally requi...
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其他好文 时间:
2014-08-04 14:07:37
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368