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在KEIL realview MDK下为单一C文件生成.LIB文件
在KEIL realview MDK下为单一C文件生成.LIB文件 纠结了一天,竟然没有一个网页完整的说清楚的这个问题,莫非太简单了大家不屑于说?看大多数说的都是简单地将整个工程转换成.LIB,在Project->Options for Target->Output下,选择Create Library,就可以了。   不过这样生成的lib文件巨大,我现在编译的工程最后...
分类:其他好文   时间:2014-08-05 09:36:49    阅读次数:245
Maven的学习资料收集--(三)使用Maven构建Web项目
新建Maven项目File - New - Other选择Maven Project 单击Next保持默认即可单击Next选择Archetype为 web app单击Next输入一些必要信息单击Finish项目结构如下图配置项目在项目上右键单击添加Source Folder修改Build Path ...
分类:Web程序   时间:2014-08-05 02:58:38    阅读次数:328
A trip through the Graphics Pipeline 2011_13 Compute Shaders, UAV, atomic, structured buffer
Welcome back to what’s going to be the last “official” part of this series – I’ll do more GPU-related posts in the future, but this series is long eno...
分类:其他好文   时间:2014-08-05 02:56:18    阅读次数:427
A trip through the Graphics Pipeline 2011_12 Tessellation
Welcome back! This time, we’ll look into what is perhaps the “poster boy” feature introduced with the D3D11 / Shader 5.x hardware generation: Tessella...
分类:其他好文   时间:2014-08-05 02:55:48    阅读次数:272
A trip through the Graphics Pipeline 2011_09_Pixel processing – “join phase”
Welcome back! This post deals with the second half of pixel processing, the “join phase”. The previous phase was all about taking a small number of i....
分类:其他好文   时间:2014-08-05 00:37:58    阅读次数:305
A trip through the Graphics Pipeline 2011_02
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:35:28    阅读次数:288
A trip through the Graphics Pipeline 2011_05
After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi...
分类:其他好文   时间:2014-08-05 00:35:18    阅读次数:306
A trip through the Graphics Pipeline 2011_11 Stream Out
Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory...
分类:其他好文   时间:2014-08-05 00:34:38    阅读次数:299
A trip through the Graphics Pipeline 2011_04
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:33:00    阅读次数:343
A trip through the Graphics Pipeline 2011_10_Geometry Shaders
Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i.....
分类:其他好文   时间:2014-08-05 00:25:48    阅读次数:321
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