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之前创建线程的时候都是用的Executors的newFixedThreadPool(),newSingleThreadExecutor(),newCachedThreadPool()这三个方法。
1. newFixedThreadPool()
创建线程数固定大小的线程池。
2.newSingleThreadPool()
创建线程数为1的线程池,
3.newCachedThreadPool()
创建可缓冲的线程池。没有大小限制
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}1、corePoolSize核心线程数大小,当线程数<corePoolSize ,会创建线程执行runnable
2、maximumPoolSize 最大线程数, 当线程数 >= corePoolSize的时候,会把runnable放入workQueue中
3、keepAliveTime 保持存活时间,当线程数大于corePoolSize的空闲线程能保持的最大时间。
4、unit 时间单位
5、workQueue 保存任务的阻塞队列
6、threadFactory 创建线程的工厂
7、handler 拒绝策略
1、当线程数小于corePoolSize时,创建线程执行任务。
2、当线程数大于等于corePoolSize并且workQueue没有满时,放入workQueue中
3、线程数大于等于corePoolSize并且当workQueue满时,新任务新建线程运行,线程总数要小于maximumPoolSize
4、当线程总数等于maximumPoolSize并且workQueue满了的时候执行handler的rejectedExecution。也就是拒绝策略。
1、ThreadPoolExecutor.AbortPolicy() 直接抛出异常RejectedExecutionException
2、ThreadPoolExecutor.CallerRunsPolicy() 直接调用run方法并且阻塞执行
3、ThreadPoolExecutor.DiscardPolicy() 直接丢弃后来的任务
4、ThreadPoolExecutor.DiscardOldestPolicy() 丢弃在队列中队首的任务
当然可以自己继承RejectedExecutionHandler来写拒绝策略.
int corePoolSize = 1;
int maximumPoolSize = 2;
int keepAliveTime = 10;
// BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<Runnable>();
BlockingQueue<Runnable> workQueue = new ArrayBlockingQueue<Runnable>(5);
ThreadFactory threadFactory = Executors.defaultThreadFactory();
//线程池和队列满了之后的处理方式
//1.跑出异常
RejectedExecutionHandler handler = new ThreadPoolExecutor.AbortPolicy();
RejectedExecutionHandler handler2 = new ThreadPoolExecutor.CallerRunsPolicy();
RejectedExecutionHandler handler3 = new ThreadPoolExecutor.DiscardPolicy();
RejectedExecutionHandler handler4 = new ThreadPoolExecutor.DiscardOldestPolicy();
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, TimeUnit.SECONDS, workQueue, threadFactory, handler2);
for (int j = 1; j < 15; j++) {
threadPoolExecutor.execute(new Runnable() {
public void run() {
try {
System.out.println(Thread.currentThread().getName());
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
System.out.println(threadPoolExecutor);
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原文地址:http://my.oschina.net/u/2250599/blog/498787