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获取图片某点或区域的颜色

时间:2015-08-28 21:17:15      阅读:180      评论:0      收藏:0      [点我收藏+]

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- (UIColor*) getPixelColorAtLocation:(CGPoint)point {

UIColor* color = nil;

CGImageRef inImage = self.image.CGImage;

 

// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue

CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];

if (cgctx == NULL) { return nil; /* error */ }

 

size_t w = CGImageGetWidth(inImage);

size_t h = CGImageGetHeight(inImage);

CGRect rect = {{0,0},{w,h}}; 

 

// Draw the image to the bitmap context. Once we draw, the memory 

// allocated for the context for rendering will then contain the 

// raw image data in the specified color space.

CGContextDrawImage(cgctx, rect, inImage); 

 

// Now we can get a pointer to the image data associated with the bitmap

// context.

unsigned char* data = CGBitmapContextGetData (cgctx);

if (data != NULL) {

 

// Declare the number of bytes per row. Each pixel in the bitmap in this

// example is represented by 4 bytes; 8 bits each of red, green, blue, and

// alpha.

size_t bitmapBytesPerRow   = (w * 4);

size_t bitmapByteCount     = (bitmapBytesPerRow * h);

 

//offset locates the pixel in the data from x,y. 

//4 for 4 bytes of data per pixel, w is width of one row of data.

@try {

int offset = 4*((w*round(point.y))+round(point.x));

 

if (offset < bitmapByteCount) 

{

int alpha =  data[offset]; 

int red = data[offset+1]; 

int green = data[offset+2]; 

int blue = data[offset+3]; 

 

color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];

}

 

}

@catch (NSException * e) {

NSLog(@"%@",[e reason]);

}

@finally {

 

}

}

 

// When finished, release the context

CGContextRelease(cgctx); 

// Free image data memory for the context

if (data) { free(data); }

 

return color;

}

 

- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

 

CGContextRef    context = NULL;

CGColorSpaceRef colorSpace;

void *          bitmapData;

int             bitmapByteCount;

int             bitmapBytesPerRow;

 

// Get image width, height. We‘ll use the entire image.

size_t pixelsWide = CGImageGetWidth(inImage);

size_t pixelsHigh = CGImageGetHeight(inImage);

 

// Declare the number of bytes per row. Each pixel in the bitmap in this

// example is represented by 4 bytes; 8 bits each of red, green, blue, and

// alpha.

bitmapBytesPerRow   = (pixelsWide * 4);

bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);

 

// Use the generic RGB color space.

colorSpace = CGColorSpaceCreateDeviceRGB();

 

if (colorSpace == NULL)

{

fprintf(stderr, "Error allocating color space\n");

        CGColorSpaceRelease( colorSpace );

return NULL;

}

 

// Allocate memory for image data. This is the destination in memory

// where any drawing to the bitmap context will be rendered.

bitmapData = malloc( bitmapByteCount );

if (bitmapData == NULL) 

{

fprintf (stderr, "Memory not allocated!");

CGColorSpaceRelease( colorSpace );

return NULL;

}

 

// Create the bitmap context. We want pre-multiplied ARGB, 8-bits 

// per component. Regardless of what the source image format is 

// (CMYK, Grayscale, and so on) it will be converted over to the format

// specified here by CGBitmapContextCreate. kCGImageAlphaPremultipliedFirst

context = CGBitmapContextCreate (bitmapData,pixelsWide,pixelsHigh,8,// bits per component

                                     bitmapBytesPerRow,colorSpace,kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);

if (context == NULL)

{

free (bitmapData);

fprintf (stderr, "Context not created!");

}

 

// Make sure and release colorspace before returning

CGColorSpaceRelease( colorSpace );

 

return context;

}

获取图片某点或区域的颜色

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原文地址:http://www.cnblogs.com/woaixixi/p/4767743.html

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