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1 package 2 { 3 import flash.display.MovieClip; 4 import flash.display.Sprite; 5 import flash.events.Event; 6 import flash.geom.Point; 7 import flash.geom.Vector3D; 8 9 /** 10 * @author Frost.Yen 11 * @E-mail 871979853@qq.com 12 * @create 2015-9-8 上午11:03:11 13 * 14 */ 15 [SWF(width="800",height="600")] 16 public class LineTetrahedron extends Sprite 17 { 18 private var _faceArr:Array = []; 19 private var _r:Number = 50;//顶点在各轴上的投影值 20 private var _focus:Number = 200;//焦距 21 private var _lineContainer:Sprite; 22 private var _container:Sprite; 23 private var _vertexArr:Array = [{x:-_r,y:_r,z:-_r},{x:_r,y:_r,z:_r},{x:-_r,y:-_r,z:_r},{x:_r,y:-_r,z:-_r}]; 24 public function LineTetrahedron() 25 { 26 initViews(); 27 initEventListeners(); 28 } 29 private function initViews():void 30 { 31 _container = new Sprite(); 32 _lineContainer = new Sprite(); 33 _container.x = _lineContainer.x = 400; 34 _container.y = _lineContainer.y = 300; 35 this.addChild(_container); 36 this.addChild(_lineContainer); 37 createFace(); 38 39 } 40 private function initEventListeners():void 41 { 42 this.addEventListener(Event.ENTER_FRAME,onEnterFrame); 43 } 44 private function onEnterFrame(e:Event):void 45 { 46 for (var i:int=0; i<_faceArr.length; i++) 47 { 48 _faceArr[i].transform.matrix3D.appendRotation((mouseX-_lineContainer.x)/50,Vector3D.Y_AXIS); 49 _faceArr[i].transform.matrix3D.appendRotation((mouseY-_lineContainer.y)/50,Vector3D.X_AXIS); 50 _faceArr[i].Z = (_faceArr[i] as MovieClip).transform.getRelativeMatrix3D(_container).position.z; 51 _faceArr[i].X = (_faceArr[i] as MovieClip).transform.getRelativeMatrix3D(_container).position.x*(_focus/(_focus+_faceArr[i].Z)); 52 _faceArr[i].Y = (_faceArr[i] as MovieClip).transform.getRelativeMatrix3D(_container).position.y*(_focus/(_focus+_faceArr[i].Z)); 53 //利用焦距实现透视 54 } 55 _lineContainer.graphics.clear(); 56 _lineContainer.graphics.lineStyle(3,0x00ffff); 57 _lineContainer.graphics.moveTo(_faceArr[0].X,_faceArr[0].Y); 58 _lineContainer.graphics.lineTo(_faceArr[1].X,_faceArr[1].Y); 59 _lineContainer.graphics.lineTo(_faceArr[2].X,_faceArr[2].Y); 60 _lineContainer.graphics.lineTo(_faceArr[0].X,_faceArr[0].Y); 61 _lineContainer.graphics.lineTo(_faceArr[3].X,_faceArr[3].Y); 62 _lineContainer.graphics.lineTo(_faceArr[1].X,_faceArr[1].Y); 63 _lineContainer.graphics.moveTo(_faceArr[3].X,_faceArr[3].Y); 64 _lineContainer.graphics.lineTo(_faceArr[2].X,_faceArr[2].Y); 65 } 66 private function createFace():void 67 { 68 for(var i:int = 0;i<4;i++){ 69 var mc:MovieClip = new MovieClip(); 70 _container.addChild(mc); 71 _faceArr.push(mc); 72 mc.x = _vertexArr[i].x; 73 mc.y = _vertexArr[i].y; 74 mc.z = _vertexArr[i].z; 75 } 76 } 77 } 78 }
[ActionScript 3.0] AS3 绘制正四面体(线条)
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原文地址:http://www.cnblogs.com/frost-yen/p/4791368.html