using unityEngine; using System.Collections; using System.Linq; using System.Xml.Linq; using System; public class XML { //static string xmlpath = Application.persistentDataPath + @"\myXML";//平台相关的路径(移动端) static string xmlpath=Application.dataPath+@"\mydfdfXML";//电脑上的路径,移动端没有这个访问权限 /// <summary> /// 初始化一个XML文件 /// </summary> public static void CreateXMLDocument() { XElement root = new XElement("XMLContent", new XElement("Herb1",new XAttribute("MyVaule","0")), new XElement("Herb2",new XAttribute("MyVaule","0")), new XElement("Herb3",new XAttribute("MyVaule","0")), new XElement("Pill1",new XAttribute("MyVaule","0")), new XElement("Pill2",new XAttribute("MyVaule","0")), new XElement("Pill3",new XAttribute("MyVaule","0")), new XElement("Level",new XAttribute("MyVaule","0")), new XElement("Root","root") ); root.Save(xmlpath); } public static XElement LoadXMLFromFile() { XElement root = XElement.Load(xmlpath); return root; } public static void SetElementValue(string name, string value) { XElement root = LoadXMLFromFile(); root.Element(name).SetAttributeValue("MyVaule", value); root.Save(xmlpath); } /// <summary> /// 在根节点元素之前添加新的元素 /// </summary> /// <param name="name">元素名字</param> /// <param name="value">元素的值</param> public static void AddElement(string name, string value) { XElement root = LoadXMLFromFile(); root.Element("Root").AddBeforeSelf(new XElement(name, new XAttribute("MyValue",value))); root.Save(xmlpath); } /// <summary> /// 删除指定的元素 /// </summary> /// <param name="name">要删除的元素名称</param> public static void RemoveElement(string name) { XElement root = LoadXMLFromFile(); root.Element(name).Remove(); root.Save(xmlpath); } /// <summary> /// 根据元素名查找元素对应的值 /// </summary> /// <param name="name">元素名</param> /// <returns></returns> public static string GetElementValue(string name) { XElement root = LoadXMLFromFile(); XAttribute xattr = root.Element(name).Attribute("MyVaule"); string s = xattr.Value; return s; } }
原文地址:http://www.cnblogs.com/123ing/p/3843966.html