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笔记-大话设计模式-20 迭代器模式

时间:2015-09-09 01:01:22      阅读:181      评论:0      收藏:0      [点我收藏+]

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迭代器模式(Iterator),提供一种方法顺序访问一个聚合对象中各个元素,而又不暴露该对象的内部表示。

Demo1:

    abstract class Iterator
    {
        public abstract object First();
        public abstract object Next();
        public abstract bool IsDone();
        public abstract object CurrentItem();
    }
    abstract class Aggregate
    {
        public abstract Iterator CreateIterator();
    }
    class ConcreteAggregate : Aggregate
    {
        private IList<object> items = new List<object>();

        public override Iterator CreateIterator()
        {
            return new ConcreteIterator(this);
        }

        public int Count
        {
            get { return items.Count; }
        }

        public object this[int index]
        {
            get { return items[index]; }
            set { items.Insert(index, value); }
        }
    }
    class ConcreteIterator : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIterator(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
        }

        public override object First()
        {
            return aggregate[0];
        }

        public override object Next()
        {
            object ret = null;
            current++;
            if (current < aggregate.Count)
            {
                ret = aggregate[current];
            }
            return ret;
        }

        public override bool IsDone()
        {
            return current >= aggregate.Count ? true : false;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }
    }
    class DescConcreteIterator : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current;

        public DescConcreteIterator(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
            current = aggregate.Count - 1;
        }

        public override object First()
        {
            return aggregate[aggregate.Count - 1];
        }

        public override object Next()
        {
            object ret = null;
            current--;
            if (current >= 0)
            {
                ret = aggregate[current];
            }
            return ret;
        }

        public override bool IsDone()
        {
            return current < 0 ? true : false;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }
    }

 

Test:

            ConcreteAggregate a = new ConcreteAggregate();
            a[0] = "Kaa";
            a[1] = "Jack";
            Iterator i = new DescConcreteIterator(a);
            while (!i.IsDone())
            {
                Console.WriteLine(i.CurrentItem());
                i.Next();
            }

技术分享

 

笔记-大话设计模式-20 迭代器模式

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原文地址:http://www.cnblogs.com/laixiancai/p/4793444.html

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