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CG_INLINE CGRect CGRectMake1(CGFloat x, CGFloat y, CGFloat width, CGFloat height) { [[ScreenScale shareScreenScale] getScale]; CGRect rect; rect.origin.x = x * [ScreenScale shareScreenScale].autoSizeScaleX; rect.origin.y = y * [ScreenScale shareScreenScale].autoSizeScaleY; rect.size.width = width * [ScreenScale shareScreenScale].autoSizeScaleX; rect.size.height = height * [ScreenScale shareScreenScale].autoSizeScaleY; return rect; } // //ScreenScale.h // #import <Foundation/Foundation.h> @interface ScreenScale : NSObject @property float autoSizeScaleX; @property float autoSizeScaleY; +(ScreenScale *)shareScreenScale; -(void)getScale; @end // // ScreenScale.m // #import "ScreenScale.h" static ScreenScale * scale; @implementation ScreenScale #define ScreenHeight [[UIScreen mainScreen] bounds].size.height//获取屏幕高度,兼容性测试 #define ScreenWidth [[UIScreen mainScreen] bounds].size.width//获取屏幕宽度,兼容性测试 +(ScreenScale *)shareScreenScale { if (scale == nil) { scale = [[ScreenScale alloc]init]; } return scale; } -(void)getScale { if(ScreenHeight > 480){ self.autoSizeScaleX = ScreenWidth/320; self.autoSizeScaleY = ScreenHeight/568; }else{ self.autoSizeScaleX = 1.0; self.autoSizeScaleY = 1.0; } } @end
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原文地址:http://my.oschina.net/wupengnash/blog/504203