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//Demo1:Declaring an event in an interface and implementing it in //a class. // event_keyword.cs using System; public delegate void MyDelegate(); // delegate declaration public interface I { event MyDelegate MyEvent; void FireAway(); } public class MyClass: I { public event MyDelegate MyEvent; public void FireAway() { if (MyEvent != null) MyEvent(); } } public class MainClass { static private void f() { Console.WriteLine("This is called when the event fires."); } static public void Main () { I i = new MyClass(); i.MyEvent += new MyDelegate(f); i.FireAway(); } }
//Demo2:One use for accessor-declarations is to expose a large //number of events without allocating a field for each event, but //instead using a hash table to store the event instances. This is //only useful if you have a very large number of events, but you //expect most of the events will not be implemented. // event_keyword2.cs using System; using System.Collections; public delegate void MyDelegate1(int i); public delegate void MyDelegate2(string s); public delegate void MyDelegate3(int i, object o); public delegate void MyDelegate4(); public class PropertyEventsSample { private Hashtable eventTable = new Hashtable(); public event MyDelegate1 Event1 { add { eventTable["Event1"] = (MyDelegate1)eventTable["Event1"] + value; } remove { eventTable["Event1"] = (MyDelegate1)eventTable["Event1"] - value; } } public event MyDelegate1 Event2 { add { eventTable["Event2"] = (MyDelegate1)eventTable["Event2"] + value; } remove { eventTable["Event2"] = (MyDelegate1)eventTable["Event2"] - value; } } public event MyDelegate2 Event3 { add { eventTable["Event3"] = (MyDelegate2)eventTable["Event3"] + value; } remove { eventTable["Event3"] = (MyDelegate2)eventTable["Event3"] - value; } } public event MyDelegate3 Event4 { add { eventTable["Event4"] = (MyDelegate3)eventTable["Event4"] + value; } remove { eventTable["Event4"] = (MyDelegate3)eventTable["Event4"] - value; } } public event MyDelegate3 Event5 { add { eventTable["Event5"] = (MyDelegate3)eventTable["Event5"] + value; } remove { eventTable["Event5"] = (MyDelegate3)eventTable["Event5"] - value; } } public event MyDelegate4 Event6 { add { eventTable["Event6"] = (MyDelegate4)eventTable["Event6"] + value; } remove { eventTable["Event6"] = (MyDelegate4)eventTable["Event6"] - value; } } } public class MyClass { public static void Main() { } }
//Deom3 public class SampleEventArgs { public SampleEventArgs(string s) { Text = s; } public String Text {get; private set;} // readonly } public class Publisher { // Declare the delegate (if using non-generic pattern). public delegate void SampleEventHandler(object sender, SampleEventArgs e); // Declare the event. public event SampleEventHandler SampleEvent; // Wrap the event in a protected virtual method // to enable derived classes to raise the event. protected virtual void RaiseSampleEvent() { // Raise the event by using the () operator. if (SampleEvent != null) SampleEvent(this, new SampleEventArgs("Hello")); } }
参考链接:
http://msdn.microsoft.com/zh-cn/library/ms173171(v=vs.110).aspx
http://msdn.microsoft.com/zh-cn/library/awbftdfh.aspx
http://msdn.microsoft.com/zh-cn/library/8627sbea(v=vs.110).aspx
c# 关键字delegate、event(委托与事件)[MSDN原文摘录][2],布布扣,bubuko.com
c# 关键字delegate、event(委托与事件)[MSDN原文摘录][2]
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原文地址:http://www.cnblogs.com/GYoungBean/p/3848128.html