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=================================.cpp文件
<pre name="code" class="cpp">bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } CCLabelTTF * label = CCLabelTTF::create("为选中文字", "MarkerFelt",25); CCControlButton * button = CCControlButton ::create(label,CCScale9Sprite::create("button.png")); button->setPosition(ccp(240, 170)); // 按钮选中后背景图响应的状态 button->setTitleColorForState(ccc3(255, 0, 0), CCControlStateHighlighted); // 按钮选中后文字响应的状态 button->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted); addChild(button); // 按下按钮事件回调 button->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown); // 按钮在其内部拾起事件回调 button->addTargetWithActionForControlEvents(this , cccontrol_selector( HelloWorld::touchUpInsideAction), CCControlEventTouchDragEnter); // 按钮在其外部拾起事件回调 button->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWorld::touchUpOutsideAction), CCControlEventTouchDragOutside); // 用于显示按钮的状态 CCLabelTTF * la = CCLabelTTF ::create(" ", "MarkerFelt",20); la->setColor(ccc3(255, 0, 0)); la->setPosition(ccp(240, 220)); addChild(la,0,923); return true; }
// 按下按钮事件回调 void HelloWorld:: touchDownAction(CCObject * sender , CCControlEvent * controlEvent) { CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
label->setString(CCString::createWithFormat("按下")->getCString()); } // 按钮在其内部抬起事件回调 void HelloWorld::touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent) { CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
label->setString(CCString::createWithFormat("内部抬起")->getCString()); } // 按钮在其外部抬起事件回调 void HelloWorld::touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent) { CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
label->setString(CCString::createWithFormat("外部抬起")->getCString()); }
==========================.h文件
<pre name="code" class="cpp">.h文件 #include "cocos2d.h" #include "cocos-ext.h" using namespace cocos2d; using namespace extension; class HelloWorld : public cocos2d::CCLayer { public: virtual bool init(); static cocos2d::CCScene* scene(); void menuCloseCallback(CCObject* pSender);
CREATE_FUNC(HelloWorld); // 按下button事件回调 void touchDownAction(CCObject * sender , CCControlEvent * controlEvent); // button在其内部拾起事件回调 void touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent); // button在其外部拾起事件回调 void touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent); };
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cocos2dx CCControlButton button大事
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原文地址:http://www.cnblogs.com/hrhguanli/p/4843206.html