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你可能碰到过在列表页面上创建一个弹出层,弹出层有个关闭的按钮,你点了这个按钮关闭弹出层后后,这个按钮正下方的内容也会执行点击事件(或打开链接)。这个被定义为这是一个“点透”现象。
在前面的项目中遇到了如下图的问题:在点击弹出来的选择组件的右上角完成后会让完成后面的input输入框聚焦,弹出输入键盘,也就是点透了
2、为什么会出现点透呢?
这个需要从zepto(或者jqm)源码里面看关于tap的实现方法:
$(document).ready(function(){ var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType if (‘MSGesture‘ in window) { gesture = new MSGesture() gesture.target = document.body } $(document) .bind(‘MSGestureEnd‘, function(e){ var swipeDirectionFromVelocity = e.velocityX > 1 ? ‘Right‘ : e.velocityX < -1 ? ‘Left‘ : e.velocityY > 1 ? ‘Down‘ : e.velocityY < -1 ? ‘Up‘ : null; if (swipeDirectionFromVelocity) { touch.el.trigger(‘swipe‘) touch.el.trigger(‘swipe‘+ swipeDirectionFromVelocity) } }) .on(‘touchstart MSPointerDown pointerdown‘, function(e){ if((_isPointerType = isPointerEventType(e, ‘down‘)) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] if (e.touches && e.touches.length === 1 && touch.x2) { // Clear out touch movement data if we have it sticking around // This can occur if touchcancel doesn‘t fire due to preventDefault, etc. touch.x2 = undefined touch.y2 = undefined } now = Date.now() delta = now - (touch.last || now) touch.el = $(‘tagName‘ in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode) touchTimeout && clearTimeout(touchTimeout) touch.x1 = firstTouch.pageX touch.y1 = firstTouch.pageY if (delta > 0 && delta <= 250) touch.isDoubleTap = true touch.last = now longTapTimeout = setTimeout(longTap, longTapDelay) // adds the current touch contact for IE gesture recognition if (gesture && _isPointerType) gesture.addPointer(e.pointerId); }) .on(‘touchmove MSPointerMove pointermove‘, function(e){ if((_isPointerType = isPointerEventType(e, ‘move‘)) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] cancelLongTap() touch.x2 = firstTouch.pageX touch.y2 = firstTouch.pageY deltaX += Math.abs(touch.x1 - touch.x2) deltaY += Math.abs(touch.y1 - touch.y2) }) .on(‘touchend MSPointerUp pointerup‘, function(e){ if((_isPointerType = isPointerEventType(e, ‘up‘)) && !isPrimaryTouch(e)) return cancelLongTap() // swipe if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) swipeTimeout = setTimeout(function() { touch.el.trigger(‘swipe‘) touch.el.trigger(‘swipe‘ + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2))) touch = {} }, 0) // normal tap else if (‘last‘ in touch) // don‘t fire tap when delta position changed by more than 30 pixels, // for instance when moving to a point and back to origin if (deltaX < 30 && deltaY < 30) { // delay by one tick so we can cancel the ‘tap‘ event if ‘scroll‘ fires // (‘tap‘ fires before ‘scroll‘) tapTimeout = setTimeout(function() { // trigger universal ‘tap‘ with the option to cancelTouch() // (cancelTouch cancels processing of single vs double taps for faster ‘tap‘ response) var event = $.Event(‘tap‘) event.cancelTouch = cancelAll touch.el.trigger(event) // trigger double tap immediately if (touch.isDoubleTap) { if (touch.el) touch.el.trigger(‘doubleTap‘) touch = {} } // trigger single tap after 250ms of inactivity else { touchTimeout = setTimeout(function(){ touchTimeout = null if (touch.el) touch.el.trigger(‘singleTap‘) touch = {} }, 250) } }, 0) } else { touch = {} } deltaX = deltaY = 0 }) // when the browser window loses focus, // for example when a modal dialog is shown, // cancel all ongoing events .on(‘touchcancel MSPointerCancel pointercancel‘, cancelAll) // scrolling the window indicates intention of the user // to scroll, not tap or swipe, so cancel all ongoing events $(window).on(‘scroll‘, cancelAll) }) ;[‘swipe‘, ‘swipeLeft‘, ‘swipeRight‘, ‘swipeUp‘, ‘swipeDown‘, ‘doubleTap‘, ‘tap‘, ‘singleTap‘, ‘longTap‘].forEach(function(eventName){ $.fn[eventName] = function(callback){ return this.on(eventName, callback) } })
可以看出zepto的tap通过兼听绑定在document上的touch事件来完成tap事件的模拟的,及tap事件是冒泡到document上触发的
再点击完成时的tap事件(touchstart\touchend)需要冒泡到document上才会触发,而在冒泡到document之前,用户手的接触屏幕(touchstart)和离开屏幕(touchend)是会触发click事件的,因为click事件有延迟触发(这就是为什么移动端不用click而用tap的原因)(大概是300ms,为了实现safari的双击事件的设计),所以在执行完tap事件之后,弹出来的选择组件马上就隐藏了,此时click事件还在延迟的300ms之中,当300ms到来的时候,click到的其实不是完成而是隐藏之后的下方的元素,如果正下方的元素绑定的有click事件此时便会触发,如果没有绑定click事件的话就当没click,但是正下方的是input输入框(或者select选择框或者单选复选框),点击默认聚焦而弹出输入键盘,也就出现了上面的点透现象。
3、点透的解决方法:
方案一:来得很直接github上有个fastclick可以完美解决https://github.com/ftlabs/fastclick
引入fastclick.js,因为fastclick源码不依赖其他库所以你可以在原生的js前直接加上
1 window.addEventListener( "load", function() { 2 FastClick.attach( document.body ); 3 }, false );
或者有zepto或者jqm的js里面加上
1 $(function() { 2 FastClick.attach(document.body); 3 });
当然require的话就这样:
1 var FastClick = require(‘fastclick‘); 2 FastClick.attach(document.body, options);
方案二:用touchend代替tap事件并阻止掉touchend的默认行为preventDefault()
1 $("#cbFinish").on("touchend", function (event) { 2 //很多处理比如隐藏什么的 3 event.preventDefault(); 4 });
方案三:延迟一定的时间(300ms+)来处理事件
1 $("#cbFinish").on("tap", function (event) {
2 setTimeout(function(){
3 //很多处理比如隐藏什么的
4 },320);
5 });
这种方法其实很好,可以和fadeInIn/fadeOut等动画结合使用,可以做出过度效果
理论上上面的方法可以完美的解决tap的点透问题,如果真的倔强到不行,用click
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原文地址:http://www.cnblogs.com/Mwsoft/p/4872530.html