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import pygame import sys import math from pygame.locals import * from random import * class Ball(pygame.sprite.Sprite): def __init__(self, image, position, speed, bg_size): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image).convert_alpha() self.rect = self.image.get_rect() self.rect.left, self.rect.top = position self.speed = speed self.width, self.height = bg_size[0], bg_size[1] def move(self): self.rect = self.rect.move(self.speed) if self.rect.right < 0: self.rect.left = self.width elif self.rect.left > self.width: self.rect.right = 0 elif self.rect.bottom < 0: self.rect.top = self.height elif self.rect.top > self.height: self.rect.bottom = 0 def collide_check(item,target): col_balls = [] for each in target: distance = math.sqrt( math.pow(item.rect.center[0] - each.rect.center[0],2)+ math.pow(item.rect.center[1] - each.rect.center[1],2)) if distance <= (item.rect.width + each.rect.width) / 2: col_balls.append(each) return col_balls def main(): pygame.init() ball_image = "gray_ball.png" bg_image = "background.png" running = True bg_size = width, height = 1024, 681 screen = pygame.display.set_mode(bg_size) pygame.display.set_caption("Play the ball - FishC Demo") background = pygame.image.load(bg_image).convert_alpha() balls = [] group = pygame.sprite.Group() BALL_NUM = 5 for i in range(5): position = randint(0, width-100), randint(0, height-100) speed = [randint(-10, 10), randint(-10, 10)] ball = Ball(ball_image, position, speed, bg_size) while pygame.sprite.spritecollide(ball,group,False): ball.rect.left,ball.rect.top = randint(0, width-100), randint(0, height-100) balls.append(ball) group.add(ball) clock = pygame.time.Clock() while running: for event in pygame.event.get(): if event.type == QUIT: sys.exit() screen.blit(background, (0, 0)) for each in balls: each.move() screen.blit(each.image, each.rect) for i in range(BALL_NUM): item = balls.pop(i) if collide_check(item,balls): item.speed[0] = -item.speed[0] item.speed[1] = -item.speed[1] balls.insert(i,item) for each in group: group.remove(each) if pygame.sprite.spritecollide(each,group,False): item.speed[0] = -item.speed[0] item.speed[1] = -item.speed[1] group.add(ball) pygame.display.flip() clock.tick(30) if __name__ == "__main__": main()
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原文地址:http://www.cnblogs.com/chenyang920/p/4926063.html