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查看效果请到 http://philippica.github.io/ 点击fill
这功能其实实现很low,最早高一看黑书的时候看到了floodfill算法感觉好神奇,转念一想这不就是bfs么!!被高大上名词骗了有木有
所以先设置一个阈值var threshold;它的含义和photoshop魔术棒中容差的含义相同,当它等于0时表现出来的功能就是画图的油漆桶
然后进行bfs,从鼠标按下的点开始做
唔,js里面shift unshift pop push这四个Array上的函数天然的让queue和stack这两种数据结构实现了啊有木有,只是不知道这些函数实现的时间复杂度
很low的代码:
var dx = new Array(0, 0, -1, 1, -1, -1, 1, 1); var dy = new Array(1, -1, 0, 0, -1, 1, -1, 1); var threshold = 0; $(‘#range‘).attr("value", 0); $(‘#range‘).unbind(); $(‘#range‘).change(function() { threshold = parseInt($(‘#range‘).val()) * 4; }); $(‘#myCanvas‘).unbind(); $(‘#myCanvas‘).click(function(e) { var ppImgData = context.getImageData(0, 0, ppCanvasWidth, ppCanvasHeight); var mouseX = e.pageX - this.offsetLeft; var mouseY = e.pageY - this.offsetTop; var fillR = 0; var fillG = 255; var fillB = 255; var R = ppImgData.data[(mouseY * ppCanvasWidth + mouseX) * 4]; var G = ppImgData.data[(mouseY * ppCanvasWidth + mouseX) * 4 + 1]; var B = ppImgData.data[(mouseY * ppCanvasWidth + mouseX) * 4 + 2]; var ppQueue = new Array(); var ppVisit = new Array(); var ppField = dx.length; ppQueue.push(new ppPoint(mouseX, mouseY)); while(ppQueue.length != 0) { var u = ppQueue.shift(); for(var i = 0; i < ppField; i++) { var X = u.x + dx[i]; var Y = u.y + dy[i]; if(X < 0 || Y < 0 || X > ppCanvasWidth || Y > ppCanvasHeight || ppVisit[Y * ppCanvasWidth + X])continue; ppVisit[Y * ppCanvasWidth + X] = true; if(Math.abs(ppImgData.data[(Y * ppCanvasWidth + X) * 4] - R) > threshold)continue; if(Math.abs(ppImgData.data[(Y * ppCanvasWidth + X) * 4 + 1] - G) > threshold)continue; if(Math.abs(ppImgData.data[(Y * ppCanvasWidth + X) * 4 + 2] - B) > threshold)continue; ppImgData.data[(Y * ppCanvasWidth + X) * 4] = fillR; ppImgData.data[(Y * ppCanvasWidth + X) * 4 + 1] = fillG; ppImgData.data[(Y * ppCanvasWidth + X) * 4 + 2] = fillB; ppQueue.push(new ppPoint(X, Y)); } } context.putImageData(ppImgData, 0, 0); });
[canvas入坑3] 类似ps中魔术棒或者画图中油漆桶的功能
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原文地址:http://www.cnblogs.com/philippica/p/4926530.html