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首先,这里子弹要模拟的相似的话,用2D刚体比较好,会有重力,自由落体运动。
using UnityEngine; using System.Collections; public class gun : MonoBehaviour { public Rigidbody2D rocket; public float speed; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKey(KeyCode.K)){
不断的实例化子弹刚体,并让其向前运动。 Rigidbody2D bullet = Instantiate(rocket,transform.position,Quaternion.Euler(new Vector3(0,0,0))) as Rigidbody2D; //使刚体运动 Y方向为0 bullet.velocity = new Vector2(speed,0); } } }
效果如图:
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原文地址:http://www.cnblogs.com/sunxun/p/4934408.html