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ULK --- Chap3 Processes

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The concept of a process is fundamental to any multiprogramming operating system. A process

is usually defined as an instance of a program in execution; thus, if 16 users are running vi at once,

there are 16 separate processes (although they can share the same executable code). Processes

are often called tasks or threads in the Linux source code.

 In this chapter, we discuss static properties of processes and then describe how process switching

is performed by the kernel. The last two sections describe how process can be created and destroyed.

We also describe how linux supports multithreaded applications, it relies on so-called light-weight

process (LWP).

                  Processes, Lightweight Processes, and Threads

The term "process" is often used with several different meanings. In this book, we stick to the usual

OS textbook definition: a process is an instance of a program in execution. You might think of it as the

collection of data structures that fully describes how far the execution of the program has progressed.

Processes are like human beings: they are generated, they have a more or less significant life, they

optionally generate one or more child processes, and eventually they die. A small difference is that

sex is not really common among processes --- each process has just one parent.

From the kernel‘s point of view, the purpose of a process is to act as an entity to which system resources

(CPU time, memory, etc.) are allocated.

When a process is created, it is almost identical to its parent. It receives a logical copy of the parent‘s

address space and executes the same code as the parent, beginning at the next instruction following

the process system call. Although the parent and child may share the pages containing the program code

(text), they have separate copies of the data (stack and heap), so that changes by the child to a memory

location are invisible to the parent (and vice versa).

While earlier Unix kernels employed this simple model, modern Unix systems do not. They support

multithreaded applications --- user programs having many relatively independent execution flows sharing

a large portion of the application data structures. In such systems, a process is composed of several user

threads (or simply threads), each of which represents an execution flow of the process. Nowadays, most

multithreaded applications are written using standard sets of library functions called pthread (POSIX) libraries.

Old versions of the Linux kernel offered no support for multithreaded applications. From the kernel point of

view, a multithreaded application was just a normal process. The multiple execution flows of a multithreaded

application were created, handled, and scheduled entirely in User Mode, usually by means of a POSIX-compliant

pthread library.

However, such an implementation of multithreaded applications is not very satisfactory. For instance, suppose

a chess program uses two threads: one of them controls the graphical chessboard, waiting for the moves of the

human player and showing the moves of the computer, while the other thread ponders the next move of the

game. While the first thread waits for the human move, the second thread should run continuously, thus exploiting

the thinking time of human player. However, if the chess program is just a single process, the first thread can

not simply issue a blocking system call waiting for a user action; otherwise, the second thread is blocked as well.

Instead, the first thread must emply sophisticated nonblocking techniques to ensure that the process remains

runnable.

Linux uses lightweight processes to offer better support for multithreaded applications. Basically, two lightweight

processes may share some resources, like the address space, the open files, and so on. Whenever one of them

modifies a shared resources, the other immediately sees the change. Of course, the two processes must synchronize

themselves when accessing the shared resource.

A straightforward way to implement multithreaded application is to associate a lightweight process with each

thread. In this way, the threads can access the same set of application data structures by simply sharing the same

memory address space, the same set of open files, and so on; at the same time, each thread can be scheduled

independently by the kernel so that one may sleep while another remains runnable.

ULK --- Chap3 Processes

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原文地址:http://www.cnblogs.com/miaoyong/p/4937960.html

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