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结构体Struct

时间:2015-11-06 09:34:44      阅读:288      评论:0      收藏:0      [点我收藏+]

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#include <stdio.h>

void structOne()

{

    //定义一个名为Student的结构体类型

    struct Student {

        int age;        //年龄

        float score;    //成绩

        char *name;     //名字

    };

    

    //定义结构体变量

    struct Student stu={21,99.0,"Tom"};

    //stu={22,88.0,"Jack"};---错误方法

    

    printf("tom age is %d,score is %.2f,name is %s",stu.age,stu.score,stu.name);

    

    struct Teacher {

        int age;        //年龄

        float height;    //身高

        char *name;     //名字

    }tea1={33,180.2f,"Teacher Li"};

    tea1.height=170.1;//结构体变量的某个结构成员重赋值

    printf("\nteacher age is %d,height is %g,name is %s",tea1.age,tea1.height,tea1.name);

}

 

void structTwo()

{

    //声明一个匿名的结构体

    struct {

        int age;

        char *name;

    }stu1={22,"Jack"},stu2=stu1;//声明结构体变量的时候,可以定义多个

    printf("匿名结构体1age:%d,name:%s\n",stu1.age,stu1.name);

    printf("匿名结构体2age:%d,name:%s\n",stu2.age,stu2.name);

}

 

#pragma mark 2 结构体嵌套调用

 

void structThree()

{

    //结构体的递归(错误)

//    struct Student {

//        int age;

//        char *name;

//        struct Student stu1;

//    };

    

    //结构体的嵌套

    struct Birthday{

        int year;

        int month;

        int day;

    };

    struct Student {

        int age;

        char *name;

        struct Birthday bir1;

    };

    struct Student stu1={21,"Jack",{1991,10,10}};

    printf("age=%d,name=%s,birthday:%d-%d-%d",stu1.age,stu1.name,stu1.bir1.year,stu1.bir1.month,stu1.bir1.day);

}

#pragma mark 3 结构体封装视图的坐标

 

void structFrame()

{

    struct CGPoint{//位置

        float x;

        float y;

    };

    struct CGSize{//尺寸

        double wigth;

        double hight;

    };

    struct CGFrame{//坐标(包含位置、尺寸)

        struct CGPoint point;

        struct CGSize size;

    };

    

    struct View{

        char *color;

        struct CGFrame frame;

    };

    

    struct View view1={"redColor",{100,50,120,60}};

    printf("view color is %s,view.x:%f,view.y:%f,view.w:%lf,view.h:%lf",view1.color,view1.frame.point.x,view1.frame.point.y,view1.frame.size.wigth,view1.frame.size.hight);

}

#pragma mark 4 结构体数组

 

void structFour()

{

    struct Student {

        int age;

        char *name;

    }stu[2]={{23,"Tom"},{21,"Jack"}};

    //struct Student man[3]={};

    struct Student stu1=stu[0];

    printf("数组中第一个学生:age=%d,name=%s",stu1.age,stu1.name);

}

 

#pragma mark 5 结构体作为函数的参数

struct Person{

    int age;

};

void change(struct Person p){

    printf("参数传递:%d",p.age);

}

void structFive()

{

    struct Person person={24};

    change(person);

}

#pragma mark 6 指向结构体的指针

void structSix()

{

    struct Person per1={33};

    struct Person *per2;

    

    per2 = &per1;

    

    printf("%d\n",per1.age);

    printf("%d\n",(*per2).age);

    printf("%d",per2->age);

}

int main(int argc, const char * argv[]) {

   

    structSix();

 

    return 0;

}

结构体Struct

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原文地址:http://www.cnblogs.com/liuyingjie/p/4941542.html

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