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AutoLayout的一些基本概念
//content hugging 为1000
[view setContentHuggingPriority:UILayoutPriorityRequired
forAxis:UILayoutConstraintAxisHorizontal];
//content compression 为250
[view setContentCompressionResistancePriority:UILayoutPriorityDefaultLow
forAxis:UILayoutConstraintAxisHorizontal];
//宽度为superView宽度的20%
make.width.equalTo(superView.mas_width).multipliedBy(0.2);
label.preferredMaxWidth = [UIScreen mainScreen].bounds.size.width - margin - padding;
//Masonry直接支持这个属性
make.top.equalTo(self.mas_topLayoutGuide);
开发项目时是先在iOS8上调试完成的,测试时发现低版本的系统会发生奔溃的现象,修复后总结问题主要是在equalTo的对象指到了父视图的父视图或者父视图同级的子视图上造成的,所以做约束时如果出现了奔溃问题百分之九十都是因为这个。
//相对于父视图边距为10
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
make.left.equalTo(superview.mas_left).with.offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];
//相对于父视图边距为10简洁写法
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
//这两个作用完全一样
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.greaterThanOrEqualTo(self.view);
make.left.greaterThanOrEqualTo(self.view.mas_left);
}];
//.equalTo .lessThanOrEqualTo .greaterThanOrEqualTo使用NSNumber
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400);
make.left.lessThanOrEqualTo(@10);
}];
//如果不用NSNumber可以用以前的数据结构,只需用mas_equalTo就行
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(self.view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));
}];
//也可以使用数组
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.height.equalTo(@[self.view.mas_height, superview.mas_height]);
make.height.equalTo(@[self.view, superview]);
make.left.equalTo(@[self.view, @100, superview.mas_right]);
}];
// priority的使用
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.greaterThanOrEqualTo(self.view.mas_left).with.priorityLow();
make.top.equalTo(self.view.mas_top).with.priority(600);
}];
//同时创建多个约束
[self.avatarView mas_makeConstraints:^(MASConstraintMaker *make) {
//让top,left,bottom,right都和self.view一样
make.edges.equalTo(self.view);
//edges
make.edges.equalTo(self.view).insets(UIEdgeInsetsMake(5, 10, 15, 20));
//size
make.size.greaterThanOrEqualTo(self.view);
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50));
//center
make.center.equalTo(self.view);
make.center.equalTo(self.view).centerOffset(CGPointMake(-5, 10));
//chain
make.left.right.and.bottom.equalTo(self.view);
make.top.equalTo(self.view);
}];
主要是UILabel的高度会有变化,所以这里主要是说说label变化时如何处理,设置UILabel的时候注意要设置 preferredMaxLayoutWidth这个宽度,还有ContentHuggingPriority为 UILayoutPriorityRequried
CGFloat maxWidth = [UIScreen mainScreen].bounds.size.width - 10 * 2;
textLabel = [UILabel new];
textLabel.numberOfLines = 0;
textLabel.preferredMaxLayoutWidth = maxWidth;
[self.contentView addSubview:textLabel];
[textLabel mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(statusView.mas_bottom).with.offset(10);
make.left.equalTo(self.contentView).with.offset(10);
make.right.equalTo(self.contentView).with.offset(-10);
make.bottom.equalTo(self.contentView).with.offset(-10);
}];
[_contentLabel setContentHuggingPriority:UILayoutPriorityRequired forAxis:UILayoutConstraintAxisVertical];
如果版本支持最低版本为iOS 8以上的话可以直接利用UITableViewAutomaticDimension在tableview的heightForRowAtIndexPath直接返回即可。
tableView.rowHeight = UITableViewAutomaticDimension;
tableView.estimatedRowHeight = 80; //减少第一次计算量,iOS7后支持
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
// 只用返回这个!
return UITableViewAutomaticDimension;
}
但如果需要兼容iOS 8之前版本的话,就要回到老路子上了,主要是用systemLayoutSizeFittingSize来取高。步骤是先在数据model中添加一个 height的属性用来缓存高,然后在table view的heightForRowAtIndexPath代理里static一个只初始化一次的Cell实例,然后根据model内容填充数据,最后根 据cell的contentView的systemLayoutSizeFittingSize的方法获取到cell的高。具体代码如下
//在model中添加属性缓存高度
@interface DataModel : NSObject
@property (copy, nonatomic) NSString *text;
@property (assign, nonatomic) CGFloat cellHeight; //缓存高度
@end
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
static CustomCell *cell;
//只初始化一次cell
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
cell = [tableView dequeueReusableCellWithIdentifier:NSStringFromClass([CustomCell class])];
});
DataModel *model = self.dataArray[(NSUInteger) indexPath.row];
[cell makeupData:model];
if (model.cellHeight <= 0) {
//使用systemLayoutSizeFittingSize获取高度
model.cellHeight = [cell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize].height + 1;
}
return model.cellHeight;
}
因为布局约束就是要脱离frame这种表达方式的,可是动画是需要根据这个来执行,这里面就会有些矛盾,不过根据前面说到的布局约束的原理,在某个 时刻约束也是会被还原成frame使视图显示,这个时刻可以通过layoutIfNeeded这个方法来进行控制。具体代码如下
[aniView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.bottom.left.right.equalTo(self.view).offset(10);
}];
[aniView mas_updateConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(self.view).offset(30);
}];
[UIView animateWithDuration:3 animations:^{
[self.view layoutIfNeeded];
}];
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原文地址:http://www.cnblogs.com/canghaixiaoyuer/p/4943625.html