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1 using UnityEngine; 2 using System.Collections; 3 4 public class bird : MonoBehaviour { 5 public float timer = 0; 6 public int freamNumbuer = 10; 7 public int freamCount=0; 8 9 void Update() { 10 //小鸟动画 11 if (GameMangger._intance.GameState == GameMangger.GAMESTATE_RUNING) 12 { 13 { 14 timer += Time.deltaTime; 15 if (timer >= 1.0f / freamNumbuer) 16 { 17 freamCount++; 18 timer -= 1.0f / freamNumbuer; 19 int freamIndex = freamCount % 3; 20 this.renderer.material.SetTextureOffset("_MainTex", new Vector2(0.3333f * freamIndex, 0)); 21 } 22 } 23 } 24 25 //按鼠标左键实现小鸟跳动画 26 if (GameMangger._intance.GameState == GameMangger.GAMESTATE_RUNING) 27 { 28 { 29 if (Input.GetMouseButtonDown(0)) 30 { 31 audio.Play(); 32 Vector3 vel02 = this.rigidbody.velocity; 33 this.rigidbody.velocity = new Vector3(vel02.x, 3, vel02.z); 34 } 35 } 36 } 37 } 38 //小鸟得到生命 39 public void getLife() 40 { 41 rigidbody.useGravity = true; 42 rigidbody.velocity = new Vector3(3, 0, 0); 43 } 44 }
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原文地址:http://www.cnblogs.com/wry524/p/4947824.html