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world组件
class ENGINE_API UWorldComposition : public UObject
typedef TArray<FWorldCompositionTile> FTilesList; 存储world中Tile列表
FTilesList Tiles;
//FWorldCompositionTile 存储Tile信息 {FWorldTileInfo Info;}
// Streaming level objects for each tile , 构建WorldCompositionTile
TArray<ULevelStreaming*> TilesStreaming;
FWorldTileInfo存储Tile相对坐标 ,绝对坐标,包围盒,Layer信息,LOD等
class ULevel : public UObject
Level存储actor list(lights, volumes, mesh instances etc.), BSP information, and brush list信息,Level包围盒
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原文地址:http://www.cnblogs.com/bodboy/p/4990042.html