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using System; using System.Runtime.InteropServices; using UnityEngine; public class WindowMOD : MonoBehaviour { public Rect screenPosition; [DllImport("user32.dll")] static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong); [DllImport("user32.dll")] static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags); [DllImport("user32.dll")] static extern IntPtr GetForegroundWindow (); const uint SWP_SHOWWINDOW = 0x0040; const int GWL_STYLE = -16; const int WS_BORDER = 1; const int WS_POPUP = 0x800000; void Start () { SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW); } }
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原文地址:http://www.cnblogs.com/dragon2012/p/4997246.html