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原文地址:C# Socket编程 同步以及异步通信 作者: BLoodMaster
套接字简介:套接字最早是Unix的,window是借鉴过来的。TCP/IP协议族提供三种套接字:流式、数据报式、原始套接字。其中原始套接字允许对底层协议直接访问,一般用于检验新协议或者新设备问题,很少使用。
套接字编程原理:延续文件作用思想,打开-读写-关闭的模式。
C/S编程模式如下:
打开通信通道,告诉本地机器,愿意在该通道上接受客户请求——监听,等待客户请求——接受请求,创建专用链接进行读写——处理完毕,关闭专用链接——关闭通信通道(当然其中监听到关闭专用链接可以重复循环)
Socket通信方式:
套接字模式:
套接字工作步骤:
在TCP/IP网络中,IP网络交互分类两大类:面向连接的交互与面向无连接的交互。
Socket构造函数:public socket(AddressFamily 寻址类型, SocketType 套接字类型, ProtocolType 协议类型)。但需要注意的是套接字类型与协议类型并不是可以随便组合。
SocketType |
ProtocolType |
描述 |
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Stream |
Tcp |
面向连接 |
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Dgram |
Udp |
面向无连接 |
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Raw |
Icmp |
网际消息控制 |
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Raw |
Raw |
基础传输协议 |
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Socket类的公共属性: |
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属性名 |
描述 |
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AddressFamily |
获取Socket的地址族 |
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Available |
获取已经从网络接收且可供读取的数据量 |
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Blocking |
获取或设置一个值,只是socket是否处于阻塞模式 |
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Connected |
获取一个值,指示当前连接状态 |
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Handle |
获取socket的操作系统句柄 |
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LocalEndPoint |
获取本地终端EndPoint |
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RemoteEndPoint |
获取远程终端EndPoint |
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ProtocolType |
获取协议类型 |
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SocketType |
获取SocketType类型 |
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Socket常用方法: |
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Bind(EndPoint) |
服务器端套接字需要绑定到特定的终端,客户端也可以先绑定再请求连接 |
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Listen(int) |
监听端口,其中parameters表示最大监听数 |
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Accept() |
接受客户端链接,并返回一个新的链接,用于处理同客户端的通信问题 |
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Send() |
发送数据 |
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Send(byte[]) |
简单发送数据 |
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Send(byte[],SocketFlag) |
使用指定的SocketFlag发送数据 |
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Send(byte[], int, SocketFlag) |
使用指定的SocketFlag发送指定长度数据 |
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Send(byte[], int, int, SocketFlag) |
使用指定的SocketFlag,将指定字节数的数据发送到已连接的socket(从指定偏移量开始) |
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Receive() |
接受数据 |
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Receive(byte[]) |
简单接受数据 |
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Receive (byte[],SocketFlag) |
使用指定的SocketFlag接受数据 |
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Receive (byte[], int, SocketFlag) |
使用指定的SocketFlag接受指定长度数据 |
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Receive (byte[], int, int, SocketFlag) |
使用指定的SocketFlag,从绑定的套接字接收指定字节数的数据,并存到指定偏移量位置的缓冲区 |
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Connect(EndPoint) |
连接远程服务器 |
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ShutDown(SocketShutDown) |
禁用套接字,其中SocketShutDown为枚举,Send禁止发送,Receive为禁止接受,Both为两者都禁止 |
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Close() |
关闭套接字,释放资源 |
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异步通信方法: |
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BeginAccept(AsynscCallBack,object) |
开始一个一步操作接受一个连接尝试。参数:一个委托。一个对象。对象包含此请求的状态信息。其中回调方法中必须使用EndAccept方法。应用程序调用BegineAccept方法后,系统会使用单独的线程执行指定的回调方法并在EndAccept上一直处于阻塞状态,直至监测到挂起的链接。EndAccept会返回新的socket对象。供你来同远程主机数据交互。不能使用返回的这个socket接受队列中的任何附加连接。调用BeginAccept当希望原始线程阻塞的时候,请调用WaitHandle.WaitOne方法。当需要原始线程继续执行时请在回调方法中使用ManualResetEvent的set方法 |
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BeginConnect(EndPoint, AsyncCallBack, Object) |
回调方法中必须使用EndConnect()方法。Object中存储了连接的详细信息。 |
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BeginSend(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineReceive(byte[], SocketFlag, AsyncCallBack, Object) |
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BegineDisconnect(bool, AsyncCallBack, Object) |
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给出同步通信与异步通信的示例:
同步通信: |
预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体 |
客户端Client: |
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port); 18 19 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//创建一个Socket类 20 21 s.Bind(ipe);//绑定2000端口 22 23 s.Listen(0);//开始监听 24 25 Console.WriteLine("Wait for connect"); 26 27 Socket temp = s.Accept();//为新建连接创建新的Socket。 28 29 Console.WriteLine("Get a connect"); 30 31 string recvStr = ""; 32 33 byte[] recvBytes = new byte[1024]; 34 35 int bytes; 36 37 bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 38 39 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 40 41 Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来 42 43 string sendStr = "Ok!Client Send Message Sucessful!"; 44 45 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 46 47 temp.Send(bs, bs.Length, 0);//返回客户端成功信息 48 49 temp.Close(); 50 51 s.Close(); 52 53 } 54 55 catch (ArgumentNullException e){ 56 57 Console.WriteLine("ArgumentNullException: {0}", e);} 58 59 catch (SocketException e){ 60 61 Console.WriteLine("SocketException: {0}", e);} 62 63 Console.WriteLine("Press Enter to Exit"); 64 65 Console.ReadLine(); 66 67 } 68 69 }
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服务器端: |
1 class Program 2 3 { 4 5 static void Main() 6 7 { 8 9 try{ 10 11 int port = 2000; 12 13 string host = "127.0.0.1"; 14 15 IPAddress ip = IPAddress.Parse(host); 16 17 IPEndPoint ipe = new IPEndPoint(ip, port); 18 19 Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);//创建一个Socket类 20 21 s.Bind(ipe);//绑定2000端口 22 23 s.Listen(0);//开始监听 24 25 Console.WriteLine("Wait for connect"); 26 27 Socket temp = s.Accept();//为新建连接创建新的Socket。 28 29 Console.WriteLine("Get a connect"); 30 31 string recvStr = ""; 32 33 byte[] recvBytes = new byte[1024]; 34 35 int bytes; 36 37 bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 38 39 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 40 41 Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来 42 43 string sendStr = "Ok!Client Send Message Sucessful!"; 44 45 byte[] bs = Encoding.ASCII.GetBytes(sendStr); 46 47 temp.Send(bs, bs.Length, 0);//返回客户端成功信息 48 49 temp.Close(); 50 51 s.Close(); 52 53 } 54 55 catch (ArgumentNullException e){ 56 57 Console.WriteLine("ArgumentNullException: {0}", e);} 58 59 catch (SocketException e){ 60 61 Console.WriteLine("SocketException: {0}", e);} 62 63 Console.WriteLine("Press Enter to Exit"); 64 65 Console.ReadLine(); 66 67 } 68 69 }
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异步通信: |
客户端Client: |
预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可 |
public class StateObject { // Client socket. public Socket workSocket = null; // Size of receive buffer. public const int BufferSize = 256; // Receive buffer. public byte[] buffer = new byte[BufferSize]; // Received data string. public StringBuilder sb = new StringBuilder(); }
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正文: |
public class AsynchronousClient { // The port number for the remote device. private const int port = 11000; // ManualResetEvent instances signal completion. private static ManualResetEvent connectDone = new ManualResetEvent(false); private static ManualResetEvent sendDone = new ManualResetEvent(false); private static ManualResetEvent receiveDone = new ManualResetEvent(false); // The response from the remote device. private static String response = String.Empty; private static void StartClient(){ // Connect to a remote device. try{ // Establish the remote endpoint for the socket. // The name of the remote device is "host.contoso.com". IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client); connectDone.WaitOne(); // Send test data to the remote device. Send(client, "This is a test<EOF>"); sendDone.WaitOne(); // Receive the response from the remote device. Receive(client); receiveDone.WaitOne(); // Write the response to the console. Console.WriteLine("Response received : {0}", response); // Release the socket. client.Shutdown(SocketShutdown.Both); client.Close(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ConnectCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete the connection. client.EndConnect(ar); Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString()); // Signal that the connection has been made. connectDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Receive(Socket client) { try{ // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void ReceiveCallback(IAsyncResult ar) { try{ // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0){ // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } else{ // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e){ Console.WriteLine(e.ToString());} } private static void Send(Socket client, String data) { // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = client.EndSend(ar); Console.WriteLine("Sent {0} bytes to server.", bytesSent); // Signal that all bytes have been sent. sendDone.Set(); } catch (Exception e){ Console.WriteLine(e.ToString());} } public static int Main(String[] args) { StartClient(); return 0; } } 服务器端Server: 预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述 正文: // State object for reading client data asynchronously public class AsynchronousSocketListener { // Thread signal. public static ManualResetEvent allDone = new ManualResetEvent(false); public AsynchronousSocketListener(){} public static void StartListening() { // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections. try{ listener.Bind(localEndPoint); listener.Listen(100); while (true){ // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } } catch (Exception e){ Console.WriteLine(e.ToString());} Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); } public static void AcceptCallback(IAsyncResult ar) { // Signal the main thread to continue. allDone.Set(); // Get the socket that handles the client request. Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,newAsyncCallback(ReadCallback), state); } public static void ReadCallback(IAsyncResult ar) { String content = String.Empty; // Retrieve the state object and the handler socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // Read data from the client socket. int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Check for end-of-file tag. If it is not there, read // more data. content = state.sb.ToString(); if (content.IndexOf("<EOF>") > -1){ // All the data has been read from the // client. Display it on the console. Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content); // Echo the data back to the client. Send(handler, "Server return :" + content); } else{ // Not all data received. Get more. handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } } } private static void Send(Socket handler, String data){ // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); } private static void SendCallback(IAsyncResult ar) { try{ // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = handler.EndSend(ar); Console.WriteLine("Sent {0} bytes to client.", bytesSent); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e){ Console.WriteLine(e.ToString()); } } public static int Main(String[] args) { StartListening(); return 0; } }
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[转载]C# Socket编程 同步以及异步通信,布布扣,bubuko.com
标签:style blog http color 使用 os
原文地址:http://www.cnblogs.com/sevenir-code/p/3857259.html