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任意四边形可以密铺整个二维平面,这里将给出其代码实现.
void CTileQuadrangleGridDrawer::BuildTileQuadrangle(Vector3* v)
{
Vector2 vDis01 = m_quadPositions[0] - m_quadPositions[1];
Vector2 vDis32 = m_quadPositions[3] - m_quadPositions[2];
Vector2 vDis03 = m_quadPositions[0] - m_quadPositions[3];
Vector2 vDis12 = m_quadPositions[1] - m_quadPositions[2];
Vector2 vExtend = ((vDis01 + vDis32)*((float)m_uiCol) + (vDis03 + vDis12)*((float)m_uiRow))*0.5f;
Vector2 vStart = -vExtend*0.5f;
Vector2 vCurrentRow = vStart;
Vector2 vCurrentCol;
unsigned int index;
for (unsigned int i = 0; i <= m_uiRow; i++)
{
vCurrentCol = vCurrentRow;
for (Yuint j = 0; j <= m_uiCol; j++)
{
index = i*(m_uiCol + 1) + j;
v[index].x = vCurrentCol.x;
v[index].y = vCurrentCol.y;
v[index].z = 0.0f;
vCurrentCol += ((i+j)&1) ? vDis01 : vDis32;
}
vCurrentRow += (i&1) ? vDis03 : vDis12;
}
}
代码中m_quadPositions表示四边形的四个顶点.v为计算输出的顶点Mesh.
在窗体右下角有个四边形,鼠标拖动四边形的顶点,可以改变四边形的形状,从而改变平铺网格.
软件下载地址:http://files.cnblogs.com/files/WhyEngine/TileQuadrangle.7z
这是个3D程序,鼠标右键的拖动可以改变视角.
X用于恢复为默认视角.
F11用于全屏切换.
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原文地址:http://www.cnblogs.com/WhyEngine/p/5020315.html