标签:style blog http color os width
直接上代码吧
1 package com.mygdx.game; 2 3 import com.badlogic.gdx.Gdx; 4 import com.badlogic.gdx.graphics.g2d.Animation; 5 import com.badlogic.gdx.graphics.g2d.Batch; 6 import com.badlogic.gdx.graphics.g2d.TextureRegion; 7 import com.badlogic.gdx.scenes.scene2d.Actor; 8 import com.badlogic.gdx.scenes.scene2d.InputEvent; 9 import com.badlogic.gdx.scenes.scene2d.InputListener; 10 11 /** 12 * Created by HanHongmin on 14-7-20. 13 */ 14 public class Plane extends Actor { 15 private Animation animation; 16 private float stateTime; 17 18 public Plane(Animation animation){ 19 this.animation = animation; 20 setBounds(getX(), getY(), animation.getKeyFrames()[0].getRegionWidth(), animation.getKeyFrames()[0].getRegionHeight()); 21 22 this.addListener(new InputListener(){ 23 public boolean touchDown(InputEvent event, float x, float y, int pointer, int buttons){ 24 System.out.println("Touched" + getName()); 25 return true; 26 } 27 }); 28 } 29 30 public void draw(Batch batch, float alpha){ 31 stateTime = stateTime+Gdx.graphics.getDeltaTime(); 32 33 TextureRegion toDraw = animation.getKeyFrame(stateTime); 34 35 batch.draw(toDraw, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), 36 getScaleX(), getScaleY(), getRotation()); 37 } 38 39 40 }
1 package com.mygdx.game; 2 3 import com.badlogic.gdx.ApplicationListener; 4 import com.badlogic.gdx.Gdx; 5 import com.badlogic.gdx.Input; 6 import com.badlogic.gdx.graphics.GL20; 7 import com.badlogic.gdx.graphics.Texture; 8 import com.badlogic.gdx.graphics.g2d.Animation; 9 import com.badlogic.gdx.graphics.g2d.TextureRegion; 10 import com.badlogic.gdx.scenes.scene2d.*; 11 import com.badlogic.gdx.utils.Array; 12 13 public class MyGdxGame implements ApplicationListener { 14 private Plane plane; 15 private Stage stage; 16 private Texture t1; 17 private Texture t2; 18 private Texture t3; 19 20 private float moveSpeed = 200; 21 22 @Override 23 public void create() { 24 stage = new Stage(); 25 26 t1 = new Texture("plane1.png"); 27 t2 = new Texture("plane2.png"); 28 t3 = new Texture("plane3.png"); 29 Array<TextureRegion> frames = new Array(4); 30 frames.add(new TextureRegion(t1)); 31 frames.add(new TextureRegion(t2)); 32 frames.add(new TextureRegion(t3)); 33 frames.add(new TextureRegion(t2)); 34 35 Animation animation = new Animation(0.05f,frames, Animation.PlayMode.LOOP); 36 37 plane = new Plane(animation); 38 39 plane.setCenterPosition(Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight()/2); 40 plane.setName("飞机1"); 41 42 stage.addActor(plane); 43 44 Gdx.input.setInputProcessor(stage); 45 } 46 47 @Override 48 public void dispose() { 49 t1.dispose(); 50 t2.dispose(); 51 t3.dispose(); 52 stage.dispose(); 53 } 54 55 @Override 56 public void render () { 57 Gdx.gl.glClearColor(0, 0, 0, 1); 58 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 59 float time = Gdx.graphics.getDeltaTime(); 60 if(Gdx.input.isKeyPressed(Input.Keys.W)){ 61 plane.setY(plane.getY()+moveSpeed*time); 62 } 63 if(Gdx.input.isKeyPressed(Input.Keys.A)){ 64 if(plane.getScaleX()==1){ 65 plane.setScaleX(-1); 66 plane.setX(plane.getX()+plane.getWidth()); 67 } 68 69 plane.setX(plane.getX()-moveSpeed*time); 70 } 71 if(Gdx.input.isKeyPressed(Input.Keys.S)){ 72 plane.setY(plane.getY()-moveSpeed*time); 73 } 74 if(Gdx.input.isKeyPressed(Input.Keys.D)){ 75 if(plane.getScaleX()==-1){ 76 plane.setScaleX(1); 77 plane.setX(plane.getX()-plane.getWidth()); 78 } 79 80 plane.setX(plane.getX()+moveSpeed*time); 81 } 82 83 stage.act(Gdx.graphics.getDeltaTime()); 84 stage.draw(); 85 } 86 87 @Override 88 public void resize(int width, int height) { 89 } 90 91 @Override 92 public void pause() { 93 } 94 95 @Override 96 public void resume() { 97 } 98 }
三张图片资源如下:
标签:style blog http color os width
原文地址:http://www.cnblogs.com/hanhongmin/p/3858835.html