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用处是减少对精灵的渲染次数,用法如下
1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist"); 2 SpriteBatchNode *node = SpriteBatchNode::create("person.png"); 3 bg->addChild(node); 4 5 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png"); 6 Sprite *spt1 = Sprite::createWithSpriteFrame(frame); 7 8 node->addChild(spt1);
cocos2dx SpriteBatchNode 精灵的渲染优化类
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原文地址:http://www.cnblogs.com/wanyongjian/p/5060697.html