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using UnityEngine; using System.Collections; // An FPS counter. // It calculates frames/second over each updateInterval, // so the display does not keep changing wildly. public class Test : MonoBehaviour { public float updateInterval = 0.5F; private double lastInterval; private int frames = 0; private float fps; void Start() { lastInterval = Time.realtimeSinceStartup; frames = 0; } void OnGUI() { GUILayout.Label("fps:" + fps.ToString("f2")); } void Update() { ++frames; float timeNow = Time.realtimeSinceStartup; if (timeNow > lastInterval + updateInterval) { fps = (float)(frames / (timeNow - lastInterval)); frames = 0; lastInterval = timeNow; } } }
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原文地址:http://www.cnblogs.com/panyingying/p/5105571.html