标签:des style blog http color 使用
本文为senlie原创,转载请保留此地址:http://blog.csdn.net/zhengsenlie
hashtable
---------------------------------------------------------------------------
二叉搜索树具有对数平均时间的表现,它建立在输入数据有足够的随机性的假设
hashtable 有常数平均时间的表现,基于统计,不需依赖输入元素的随机性
hashtalbe 的简单实现:
所有元素都 16-bits 不带正负号的整数,范围 0~65535,配置一个 array,索引号码为 0~65535,初值全部为 0 。
每一个元素值表示索引号对应的元素值出现的次数。
每插入元素 i ,执行 array[i]++; 每删除元素 i ,执行 array[i]--;
搜索元素 i ,只要检查 array[i] 是否为 0
排序时,只要遍历 array ,输入 array[i] 个 i
问题:
1.如果元素是字符串(或其它)而非整数,将无法被拿来作为 array 的索引
2.如果元素是 32-bits,需要的索引数是 2^32;
解决:
问题1
整数是由数字组成的,字符串是由字符组成的。
在整数的时候,索引取的是各个数字的十进制组合表示。 如 1234 取索引 1*10^3 + 2*10^2 + 3*10^1 + 4*10^0
在字符串的时候,索引同样也可以取各个字符的ASCII编码组合表示。如 hou 可以取索引 ‘h‘*128^2 + ‘o‘*128^1 + ‘u‘*128^0
问题2
采用hash function 将元素值映射到大小可接受的索引范围
-->问题:不同元素被映射到相同的位置
-->解决:线性探测、二次探测、开链
线性、二次指的是碰撞时前进的步伐大小
线性 --> H+1, H+2, H+3, ...
二次 --> H+1^2, H+2^2, H+3^2, ...
开链法是指在每一个表元素中维护一个 list ,在那个元素上执行元素的插入、搜寻、删除
SGI STL 的 hash table 采用的是开链法
hashtable 的能容纳的元素个数就是 bucket vector 的大小,当超过这个大小时,hashtable就会调用 resize() 函数重新分配大小,
重建新的 hashtable
#ifndef __SGI_STL_INTERNAL_HASHTABLE_H #define __SGI_STL_INTERNAL_HASHTABLE_H // Hashtable class, used to implement the hashed associative containers // hash_set, hash_map, hash_multiset, and hash_multimap. #include <stl_algobase.h> #include <stl_alloc.h> #include <stl_construct.h> #include <stl_tempbuf.h> #include <stl_algo.h> #include <stl_uninitialized.h> #include <stl_function.h> #include <stl_vector.h> #include <stl_hash_fun.h> __STL_BEGIN_NAMESPACE // hashtable 元素所维护的链表节点 template <class Value> struct __hashtable_node { __hashtable_node* next; Value val; }; template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc = alloc> class hashtable; template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_iterator; template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_const_iterator; //hashtable 的迭代器 template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_iterator { typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> hashtable; typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; typedef __hashtable_node<Value> node; typedef forward_iterator_tag iterator_category; typedef Value value_type; typedef ptrdiff_t difference_type; typedef size_t size_type; typedef Value& reference; typedef Value* pointer; node* cur; //迭代器目前所指的节点 hashtable* ht; //保持对容器的连结关系(因为可能需要从 bucket 跳到 bucket) __hashtable_iterator(node* n, hashtable* tab) : cur(n), ht(tab) {} __hashtable_iterator() {} reference operator*() const { return cur->val; } #ifndef __SGI_STL_NO_ARROW_OPERATOR pointer operator->() const { return &(operator*()); } #endif /* __SGI_STL_NO_ARROW_OPERATOR */ iterator& operator++(); iterator operator++(int); bool operator==(const iterator& it) const { return cur == it.cur; } bool operator!=(const iterator& it) const { return cur != it.cur; } }; //为什么会有个专门的 __hashtable_const_iterator ,用 const __hashtable_iterator 不行吗? template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_const_iterator { typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> hashtable; typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; typedef __hashtable_node<Value> node; typedef forward_iterator_tag iterator_category; typedef Value value_type; typedef ptrdiff_t difference_type; typedef size_t size_type; typedef const Value& reference; typedef const Value* pointer; const node* cur; const hashtable* ht; __hashtable_const_iterator(const node* n, const hashtable* tab) : cur(n), ht(tab) {} __hashtable_const_iterator() {} __hashtable_const_iterator(const iterator& it) : cur(it.cur), ht(it.ht) {} reference operator*() const { return cur->val; } #ifndef __SGI_STL_NO_ARROW_OPERATOR pointer operator->() const { return &(operator*()); } #endif /* __SGI_STL_NO_ARROW_OPERATOR */ const_iterator& operator++(); const_iterator operator++(int); bool operator==(const const_iterator& it) const { return cur == it.cur; } bool operator!=(const const_iterator& it) const { return cur != it.cur; } }; //线性探测、二次探测的方法的表大小最好是质数 //开链法的表不需要是质数,不过 SGI STL 仍以质数来设计表的大小 // Note: assumes long is at least 32 bits. static const int __stl_num_primes = 28; static const unsigned long __stl_prime_list[__stl_num_primes] = { 53, 97, 193, 389, 769, 1543, 3079, 6151, 12289, 24593, 49157, 98317, 196613, 393241, 786433, 1572869, 3145739, 6291469, 12582917, 25165843, 50331653, 100663319, 201326611, 402653189, 805306457, 1610612741, 3221225473ul, 4294967291ul }; inline unsigned long __stl_next_prime(unsigned long n) { const unsigned long* first = __stl_prime_list; const unsigned long* last = __stl_prime_list + __stl_num_primes; const unsigned long* pos = lower_bound(first, last, n); //用 lower_bound 来查找与要设计的表的大小最接近的质数 return pos == last ? *(last - 1) : *pos; } template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> class hashtable { public: typedef Key key_type; //键值的类型 typedef Value value_type; //实值的类型 typedef HashFcn hasher; //hash function typedef EqualKey key_equal;//判断键值是否相同 typedef size_t size_type; typedef ptrdiff_t difference_type; typedef value_type* pointer; typedef const value_type* const_pointer; typedef value_type& reference; typedef const value_type& const_reference; hasher hash_funct() const { return hash; } key_equal key_eq() const { return equals; } private: // 三个 function object hasher hash; key_equal equals; ExtractKey get_key; typedef __hashtable_node<Value> node; typedef simple_alloc<node, Alloc> node_allocator; //每次分配一个 node 大小的空间 vector<node*,Alloc> buckets; // 以 vector 表示 buckets 数组,每个 bucket 元素维护一个指向链表的 node * 地址 size_type num_elements; //hashtable 里的元素个数 public: typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; friend struct __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>; friend struct __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>; public: hashtable(size_type n, const HashFcn& hf, const EqualKey& eql, const ExtractKey& ext) : hash(hf), equals(eql), get_key(ext), num_elements(0) { initialize_buckets(n); } hashtable(size_type n, const HashFcn& hf, const EqualKey& eql) : hash(hf), equals(eql), get_key(ExtractKey()), num_elements(0) { initialize_buckets(n); } hashtable(const hashtable& ht) : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_elements(0) { copy_from(ht); } hashtable& operator= (const hashtable& ht) { if (&ht != this) { clear(); hash = ht.hash; equals = ht.equals; get_key = ht.get_key; copy_from(ht); } return *this; } ~hashtable() { clear(); } size_type size() const { return num_elements; } size_type max_size() const { return size_type(-1); } bool empty() const { return size() == 0; } void swap(hashtable& ht) { __STD::swap(hash, ht.hash); __STD::swap(equals, ht.equals); __STD::swap(get_key, ht.get_key); buckets.swap(ht.buckets); __STD::swap(num_elements, ht.num_elements); } iterator begin() { for (size_type n = 0; n < buckets.size(); ++n) if (buckets[n]) return iterator(buckets[n], this); return end(); } iterator end() { return iterator(0, this); } const_iterator begin() const { for (size_type n = 0; n < buckets.size(); ++n) if (buckets[n]) return const_iterator(buckets[n], this); return end(); } const_iterator end() const { return const_iterator(0, this); } friend bool operator== __STL_NULL_TMPL_ARGS (const hashtable&, const hashtable&); public: size_type bucket_count() const { return buckets.size(); } size_type max_bucket_count() const { return __stl_prime_list[__stl_num_primes - 1]; } size_type elems_in_bucket(size_type bucket) const { size_type result = 0; for (node* cur = buckets[bucket]; cur; cur = cur->next) result += 1; return result; } //插入元素,不许重复 pair<iterator, bool> insert_unique(const value_type& obj) { resize(num_elements + 1); //判断是否需要重建表,如需要就扩充 return insert_unique_noresize(obj); } //插入元素,允许重复 iterator insert_equal(const value_type& obj) { resize(num_elements + 1); return insert_equal_noresize(obj); } pair<iterator, bool> insert_unique_noresize(const value_type& obj); iterator insert_equal_noresize(const value_type& obj); #ifdef __STL_MEMBER_TEMPLATES template <class InputIterator> void insert_unique(InputIterator f, InputIterator l) { insert_unique(f, l, iterator_category(f)); } template <class InputIterator> void insert_equal(InputIterator f, InputIterator l) { insert_equal(f, l, iterator_category(f)); } template <class InputIterator> void insert_unique(InputIterator f, InputIterator l, input_iterator_tag) { for ( ; f != l; ++f) insert_unique(*f); } template <class InputIterator> void insert_equal(InputIterator f, InputIterator l, input_iterator_tag) { for ( ; f != l; ++f) insert_equal(*f); } template <class ForwardIterator> void insert_unique(ForwardIterator f, ForwardIterator l, forward_iterator_tag) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); } template <class ForwardIterator> void insert_equal(ForwardIterator f, ForwardIterator l, forward_iterator_tag) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); } #else /* __STL_MEMBER_TEMPLATES */ void insert_unique(const value_type* f, const value_type* l) { size_type n = l - f; resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); } void insert_equal(const value_type* f, const value_type* l) { size_type n = l - f; resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); } void insert_unique(const_iterator f, const_iterator l) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); } void insert_equal(const_iterator f, const_iterator l) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); } #endif /*__STL_MEMBER_TEMPLATES */ reference find_or_insert(const value_type& obj); iterator find(const key_type& key) { //首先得到键值 key 应该落入的 bucket size_type n = bkt_num_key(key); node* first; //然后遍历这个 bucket 看看能不能找到有相同 key 的元素 for ( first = buckets[n]; first && !equals(get_key(first->val), key); first = first->next) {} return iterator(first, this); } const_iterator find(const key_type& key) const { size_type n = bkt_num_key(key); const node* first; for ( first = buckets[n]; first && !equals(get_key(first->val), key); first = first->next) {} return const_iterator(first, this); } size_type count(const key_type& key) const { const size_type n = bkt_num_key(key); size_type result = 0; for (const node* cur = buckets[n]; cur; cur = cur->next) if (equals(get_key(cur->val), key)) ++result; return result; } pair<iterator, iterator> equal_range(const key_type& key); pair<const_iterator, const_iterator> equal_range(const key_type& key) const; size_type erase(const key_type& key); void erase(const iterator& it); void erase(iterator first, iterator last); void erase(const const_iterator& it); void erase(const_iterator first, const_iterator last); void resize(size_type num_elements_hint); void clear(); private: size_type next_size(size_type n) const { return __stl_next_prime(n); } void initialize_buckets(size_type n) { const size_type n_buckets = next_size(n); buckets.reserve(n_buckets); buckets.insert(buckets.end(), n_buckets, (node*) 0); num_elements = 0; } // 接受键值, 返回 key 位于哪个 bucket size_type bkt_num_key(const key_type& key) const { return bkt_num_key(key, buckets.size()); } //接受实值, 返回 obj 位于哪个 bucket size_type bkt_num(const value_type& obj) const { // 调用 get_key 得到 key,调用 bkt_num_key 得到 #bucket return bkt_num_key(get_key(obj)); } // 接受键值和 bucket 个数, 返回 key 位于哪个 bucket size_type bkt_num_key(const key_type& key, size_t n) const { return hash(key) % n; } //接受实值和 bucket 个数, 返回 obj 位于哪个 bucket size_type bkt_num(const value_type& obj, size_t n) const { return bkt_num_key(get_key(obj), n); } node* new_node(const value_type& obj) { node* n = node_allocator::allocate(); //分配节点空间 n->next = 0; __STL_TRY { construct(&n->val, obj); //构造节点 return n; } __STL_UNWIND(node_allocator::deallocate(n)); } void delete_node(node* n) { destroy(&n->val); //析构节点 node_allocator::deallocate(n); //释放空间 } void erase_bucket(const size_type n, node* first, node* last); void erase_bucket(const size_type n, node* last); void copy_from(const hashtable& ht); }; template <class V, class K, class HF, class ExK, class EqK, class A> __hashtable_iterator<V, K, HF, ExK, EqK, A>& __hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++() { const node* old = cur; cur = cur->next; //如果当前迭代器所指的链表节点有下一个节点,那就将迭代器指向那个节点。否则就要跳到下一个 bucket 了 if (!cur) { size_type bucket = ht->bkt_num(old->val); //定位当前 bucket 的下一个 while (!cur && ++bucket < ht->buckets.size()) //找到当前 bucket 之后的第一个不为空的 bucket cur = ht->buckets[bucket]; //让 cur 指向 bucket 的头节点 } return *this; } //如非必要,还是使用前置 operator++ 吧,后置的编译器要帮它生成和个 int 参数,运行时要产生临时对象 //内部还是调用前置 operator++ 实现的,返回的时候又要调用拷贝构造函数,还要析构掉之前生成的临时对象 template <class V, class K, class HF, class ExK, class EqK, class A> inline __hashtable_iterator<V, K, HF, ExK, EqK, A> __hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++(int) { iterator tmp = *this; ++*this; return tmp; } template <class V, class K, class HF, class ExK, class EqK, class A> __hashtable_const_iterator<V, K, HF, ExK, EqK, A>& __hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++() { const node* old = cur; cur = cur->next; if (!cur) { size_type bucket = ht->bkt_num(old->val); while (!cur && ++bucket < ht->buckets.size()) cur = ht->buckets[bucket]; } return *this; } template <class V, class K, class HF, class ExK, class EqK, class A> inline __hashtable_const_iterator<V, K, HF, ExK, EqK, A> __hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++(int) { const_iterator tmp = *this; ++*this; return tmp; } #ifndef __STL_CLASS_PARTIAL_SPECIALIZATION template <class V, class K, class HF, class ExK, class EqK, class All> inline forward_iterator_tag iterator_category(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return forward_iterator_tag(); } template <class V, class K, class HF, class ExK, class EqK, class All> inline V* value_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return (V*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline hashtable<V, K, HF, ExK, EqK, All>::difference_type* distance_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline forward_iterator_tag iterator_category(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return forward_iterator_tag(); } template <class V, class K, class HF, class ExK, class EqK, class All> inline V* value_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return (V*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline hashtable<V, K, HF, ExK, EqK, All>::difference_type* distance_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0; } #endif /* __STL_CLASS_PARTIAL_SPECIALIZATION */ template <class V, class K, class HF, class Ex, class Eq, class A> bool operator==(const hashtable<V, K, HF, Ex, Eq, A>& ht1, const hashtable<V, K, HF, Ex, Eq, A>& ht2) { typedef typename hashtable<V, K, HF, Ex, Eq, A>::node node; if (ht1.buckets.size() != ht2.buckets.size()) return false; for (int n = 0; n < ht1.buckets.size(); ++n) { node* cur1 = ht1.buckets[n]; node* cur2 = ht2.buckets[n]; for ( ; cur1 && cur2 && cur1->val == cur2->val; cur1 = cur1->next, cur2 = cur2->next) {} if (cur1 || cur2) return false; } return true; } #ifdef __STL_FUNCTION_TMPL_PARTIAL_ORDER template <class Val, class Key, class HF, class Extract, class EqKey, class A> inline void swap(hashtable<Val, Key, HF, Extract, EqKey, A>& ht1, hashtable<Val, Key, HF, Extract, EqKey, A>& ht2) { ht1.swap(ht2); } #endif /* __STL_FUNCTION_TMPL_PARTIAL_ORDER */ //在不需要重建表的情况下插入新节点。键值重复的节点不会插入 template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator, bool> hashtable<V, K, HF, Ex, Eq, A>::insert_unique_noresize(const value_type& obj) { const size_type n = bkt_num(obj); //决定 obj 就位于哪个 bucket node* first = buckets[n]; //令 first 指向 bucket 对应的串行头部 for (node* cur = first; cur; cur = cur->next) //发现键值与链表同的某节点键值相同,不插入 if (equals(get_key(cur->val), get_key(obj))) return pair<iterator, bool>(iterator(cur, this), false); //在链表头插入新节点 node* tmp = new_node(obj); tmp->next = first; buckets[n] = tmp; ++num_elements; return pair<iterator, bool>(iterator(tmp, this), true); } //在不需要重建表的情况下插入新节点。插入的节点键值可以重复 template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::iterator hashtable<V, K, HF, Ex, Eq, A>::insert_equal_noresize(const value_type& obj) { const size_type n = bkt_num(obj); //决定 obj 就位于哪个 bucket node* first = buckets[n]; //令 first 指向 bucket 对应的串行头部 for (node* cur = first; cur; cur = cur->next) //如果发现与链表中的某键值相同,就马上插入,然后返回 if (equals(get_key(cur->val), get_key(obj))) { node* tmp = new_node(obj); tmp->next = cur->next; cur->next = tmp; ++num_elements; return iterator(tmp, this); } //链表中没有相同键值的节点,将新节点插入在链表 node* tmp = new_node(obj); tmp->next = first; buckets[n] = tmp; ++num_elements; return iterator(tmp, this); } template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::reference hashtable<V, K, HF, Ex, Eq, A>::find_or_insert(const value_type& obj) { resize(num_elements + 1); size_type n = bkt_num(obj); node* first = buckets[n]; for (node* cur = first; cur; cur = cur->next) if (equals(get_key(cur->val), get_key(obj))) return cur->val; node* tmp = new_node(obj); tmp->next = first; buckets[n] = tmp; ++num_elements; return tmp->val; } template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator, typename hashtable<V, K, HF, Ex, Eq, A>::iterator> hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key) { typedef pair<iterator, iterator> pii; const size_type n = bkt_num_key(key); for (node* first = buckets[n]; first; first = first->next) { if (equals(get_key(first->val), key)) { for (node* cur = first->next; cur; cur = cur->next) if (!equals(get_key(cur->val), key)) return pii(iterator(first, this), iterator(cur, this)); for (size_type m = n + 1; m < buckets.size(); ++m) if (buckets[m]) return pii(iterator(first, this), iterator(buckets[m], this)); return pii(iterator(first, this), end()); } } return pii(end(), end()); } template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator, typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator> hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key) const { typedef pair<const_iterator, const_iterator> pii; const size_type n = bkt_num_key(key); for (const node* first = buckets[n] ; first; first = first->next) { if (equals(get_key(first->val), key)) { for (const node* cur = first->next; cur; cur = cur->next) if (!equals(get_key(cur->val), key)) return pii(const_iterator(first, this), const_iterator(cur, this)); for (size_type m = n + 1; m < buckets.size(); ++m) if (buckets[m]) return pii(const_iterator(first, this), const_iterator(buckets[m], this)); return pii(const_iterator(first, this), end()); } } return pii(end(), end()); } template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::size_type hashtable<V, K, HF, Ex, Eq, A>::erase(const key_type& key) { const size_type n = bkt_num_key(key); node* first = buckets[n]; size_type erased = 0; if (first) { node* cur = first; node* next = cur->next; while (next) { if (equals(get_key(next->val), key)) { cur->next = next->next; delete_node(next); next = cur->next; ++erased; --num_elements; } else { cur = next; next = cur->next; } } if (equals(get_key(first->val), key)) { buckets[n] = first->next; delete_node(first); ++erased; --num_elements; } } return erased; } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase(const iterator& it) { if (node* const p = it.cur) { const size_type n = bkt_num(p->val); node* cur = buckets[n]; if (cur == p) { buckets[n] = cur->next; delete_node(cur); --num_elements; } else { node* next = cur->next; while (next) { if (next == p) { cur->next = next->next; delete_node(next); --num_elements; break; } else { cur = next; next = cur->next; } } } } } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase(iterator first, iterator last) { size_type f_bucket = first.cur ? bkt_num(first.cur->val) : buckets.size(); size_type l_bucket = last.cur ? bkt_num(last.cur->val) : buckets.size(); if (first.cur == last.cur) return; else if (f_bucket == l_bucket) erase_bucket(f_bucket, first.cur, last.cur); else { erase_bucket(f_bucket, first.cur, 0); for (size_type n = f_bucket + 1; n < l_bucket; ++n) erase_bucket(n, 0); if (l_bucket != buckets.size()) erase_bucket(l_bucket, last.cur); } } template <class V, class K, class HF, class Ex, class Eq, class A> inline void hashtable<V, K, HF, Ex, Eq, A>::erase(const_iterator first, const_iterator last) { erase(iterator(const_cast<node*>(first.cur), const_cast<hashtable*>(first.ht)), iterator(const_cast<node*>(last.cur), const_cast<hashtable*>(last.ht))); } template <class V, class K, class HF, class Ex, class Eq, class A> inline void hashtable<V, K, HF, Ex, Eq, A>::erase(const const_iterator& it) { erase(iterator(const_cast<node*>(it.cur), const_cast<hashtable*>(it.ht))); } //判断是否需要重建表,如需要就扩充 //为什么要 resize 呢? 底层的 vector 不是会动态增加大小吗? // --> ??因为表太大了, 装载率太大,降低了查找效率 template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::resize(size_type num_elements_hint) { const size_type old_n = buckets.size(); //如果元素个数大于 bucket vector 的大小,就重建表 if (num_elements_hint > old_n) { //新表的大小 const size_type n = next_size(num_elements_hint); if (n > old_n) { //临时的表,用来存放新建立的表,之后会和原来的表 swap。 vector<node*, A> tmp(n, (node*) 0); __STL_TRY { //遍历每一个旧 bucket for (size_type bucket = 0; bucket < old_n; ++bucket) { node* first = buckets[bucket]; //遍历bucket 里的每一个节点 while (first) { size_type new_bucket = bkt_num(first->val, n); //当前节点应落在新 bucket vector 的哪一个 bucket 里 // 下面四个操作当前节点链接到新 bucket 下的链表前面 buckets[bucket] = first->next; first->next = tmp[new_bucket]; tmp[new_bucket] = first; first = buckets[bucket]; } } buckets.swap(tmp); //和原来的表交换,由编译器收回 tmp。 --> 为什么要 swap 。把 tmp 作为新的 bucket vector 不好吗? --> ??这样重建前指向旧表的迭代器现在不至于指向一个不存在的地址 --> 但指向的内容会发生改变吗? } # ifdef __STL_USE_EXCEPTIONS catch(...) { for (size_type bucket = 0; bucket < tmp.size(); ++bucket) { while (tmp[bucket]) { node* next = tmp[bucket]->next; delete_node(tmp[bucket]); tmp[bucket] = next; } } throw; } # endif /* __STL_USE_EXCEPTIONS */ } } } template <class V, class K, class HF, class Ex, class Eq, class A> void node* first, node* last) { node* cur = buckets[n]; if (cur == first) erase_bucket(n, last); else { node* next; for (next = cur->next; next != first; cur = next, next = cur->next) ; while (next) { cur->next = ne= cur->next; --num_elements; } } } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase_bucket(const size_type n, node* last) { node* cur = buckets[n]; while (cur != last) { node* next = cur->next; delete_node(cur); cur = next; buckets[n] = cur; --num_elements; } } //整体删除 //hashtable 由两部分组成 bucket vector 和 每一个 bucket 维护的 链表 //释放空间是只需要释放动态生成的空间,即每一个 bucket 维护的链表 //bucket vector 的空间当它离开它的作用域时由编译器收回 template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::clear() { //遍历每一个 bucket for (size_type i = 0; i < buckets.size(); ++i) { node* cur = buckets[i]; //将 bucket list 中的每一个节点删除掉 while (cur != 0) { node* next = cur->next; delete_node(cur); cur = next; } buckets[i] = 0; } num_elements = 0; } //如果 ht 就是 this 呢? 这里怎么没有自我复制检查? template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::copy_from(const hashtable& ht) { //先清除自己的 bucket vector ,这操作是调用 vector::clear。造成所有元素为 0 buckets.clear(); //如果自己的空间大于对方,就什么都不做,否则 reserve() 函数会把 vector 的空间变得和 ht.buckets.size() 一样大 buckets.reserve(ht.buckets.size()); //将每个 bucket 初始化为 NULL buckets.insert(buckets.end(), ht.buckets.size(), (node*) 0); __STL_TRY { 遍历对方的每一个 bucket for(size_type i = 0; i < ht.buckets.size(); ++i){ //如果 bucket 的链表不空,就复制它的每一个节点 if(const node* cur = ht.buckets[i]){ node* copy = new_node(cur->val); buckets[i] = copy; for (node* next = cur->next; next; cur = next, next = cur->next) { copy->next = new_node(next->val); copy = copy->next; } } } num_elements = ht.num_elements; } __STL_UNWIND(clear()); } __STL_END_NAMESPACE #endif /* __SGI_STL_INTERNAL_HASHTABLE_H */ // Local Variables: // mode:C++ // End:
STL源码剖析 容器 stl_hashtable.h,布布扣,bubuko.com
标签:des style blog http color 使用
原文地址:http://blog.csdn.net/zhengsenlie/article/details/38058029