The Pass block causes the geometry of an object to be rendered once.
[Syntax]
Pass{[Name and Tags] [RenderSetup] [TextureSetup]} The basic pass command contains an optional list of render setup commands, optionally followed by a list of textures to use.
[Render Setup]
A pass sets up various states of the graphics hardware, for example should alpha blending be turned on, should fog be used, and so on. The commands are these: