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转载自:http://developer.android.com/intl/zh-cn/tools/debugging/debugging-memory.html
Because Android is designed for mobile devices, you should always be careful about how much random-access memory (RAM) your app uses. Although Dalvik and ART perform routine garbage collection (GC), this doesn’t mean you can ignore when and where your app allocates and releases memory. In order to provide a stable user experience that allows the system to quickly switch between apps, it is important that your app does not needlessly consume memory when the user is not interacting with it.
Even if you follow all the best practices for Managing Your App Memory during development (which you should), you still might leak objects or introduce other memory bugs. The only way to be certain your app is using as little memory as possible is to analyze your app’s memory usage with tools. This guide shows you how to do that.
The simplest place to begin investigating your app’s memory usage is the runtime log messages. Sometimes when a GC occurs, a message is printed to logcat. The logcat output is also available in the Device Monitor or directly in an IDE such as Android Studio.
In Dalvik (but not ART), every GC prints the following information to logcat:
D/dalvikvm: <GC_Reason> <Amount_freed>, <Heap_stats>, <External_memory_stats>, <Pause_time>
Example:
D/dalvikvm( 9050): GC_CONCURRENT freed 2049K, 65% free 3571K/9991K, external 4703K/5261K, paused 2ms+2ms
GC_CONCURRENT
GC_FOR_MALLOC
GC_HPROF_DUMP_HEAP
GC_EXPLICIT
gc()
(which you should avoid calling and instead trust the GC to run when needed).GC_EXTERNAL_ALLOC
As these log messages accumulate, look out for increases in the heap stats (the 3571K/9991K
value in the above example). If this value continues to increase, you may have a memory leak.
Unlike Dalvik, ART doesn‘t log messages for GCs that were not explicitly requested. GCs are only printed when they are they are deemed slow. More precisely, if the GC pause exceeds than 5ms or the GC duration exceeds 100ms. If the app is not in a pause perceptible process state, then none of its GCs are deemed slow. Explicit GCs are always logged.
ART includes the following information in its garbage collection log messages:
I/art: <GC_Reason> <GC_Name> <Objects_freed>(<Size_freed>) AllocSpace Objects, <Large_objects_freed>(<Large_object_size_freed>) <Heap_stats> LOS objects, <Pause_time(s)>
Example:
I/art : Explicit concurrent mark sweep GC freed 104710(7MB) AllocSpace objects, 21(416KB) LOS objects, 33% free, 25MB/38MB, paused 1.230ms total 67.216ms
Concurrent
Alloc
Explicit
gc()
or gc()
. As with Dalvik, in ART it is recommended that you trust the GC and avoid requesting explicit GCs if possible. Explicit GCs are discouraged since they block the allocating thread and unnecessarily was CPU cycles. Explicit GCs could also cause jank if they cause other threads to get preempted.NativeAlloc
CollectorTransition
HomogeneousSpaceCompact
DisableMovingGc
HeapTrim
Concurrent mark sweep (CMS)
Concurrent partial mark sweep
Concurrent sticky mark sweep
Marksweep + semispace
If you are seeing a large amount of GCs in logcat, look for increases in the heap stats (the 25MB/38MB
value in the above example). If this value continues to increase and doesn‘t ever seem to get smaller, you could have a memory leak. Alternatively, if you are seeing GC which are for the reason "Alloc", then you are already operating near your heap capacity and can expect OOM exceptions in the near future.
To get a little information about what kind of memory your app is using and when, you can view real-time updates to your app‘s heap in Android Studio‘s HPROF viewer or in the Device Monitor:
Use Android Studio to view your app‘s memory use:
Android Studio creates the heap snapshot file with the filename Snapshot-yyyy.mm.dd-hh.mm.ss.hprof
in theCaptures tab.
Note: To convert a heap dump to standard HPROF format in Android Studio, right-click a heap snapshot in theCaptures view and select Export to standard .hprof.
From your <sdk>/tools/
directory, launch the monitor
tool.
The Heap view shows some basic stats about your heap memory usage, updated after every GC. To see the first update, click the Cause GC button.
Continue interacting with your app to watch your heap allocation update with each garbage collection. This can help you identify which actions in your app are likely causing too much allocation and where you should try to reduce allocations and release resources.
As you start narrowing down memory issues, you should also use the Allocation Tracker to get a better understanding of where your memory-hogging objects are allocated. The Allocation Tracker can be useful not only for looking at specific uses of memory, but also to analyze critical code paths in an app such as scrolling.
For example, tracking allocations when flinging a list in your app allows you to see all the allocations that need to be done for that behavior, what thread they are on, and where they came from. This is extremely valuable for tightening up these paths to reduce the work they need and improve the overall smoothness of the UI.
To use the Allocation Tracker, open the Memory Monitor in Android Studio and click the Allocation Tracker icon. You can also track allocations in the Android Device Monitor:
To use the Allocation Tracker in Android Studio:
Android Studio creates the allocation file with the filename Allocations-yyyy.mm.dd-hh.mm.ss.alloc
in theCaptures tab.
From your <sdk>/tools/
directory, launch the monitor
tool.
The list shows all recent allocations, currently limited by a 512-entry ring buffer. Click on a line to see the stack trace that led to the allocation. The trace shows you not only what type of object was allocated, but also in which thread, in which class, in which file and at which line.
Note: You will always see some allocations from DdmVmInternal
and else where that come from the allocation tracker itself.
Although it‘s not necessary (nor possible) to remove all allocations for your performance critical code paths, the allocation tracker can help you identify important issues in your code. For instance, some apps might create a new Paint
object on every draw. Moving that object into a global member is a simple fix that helps improve performance.
For further analysis, you may want to observe how your app‘s memory is divided between different types of RAM allocation with the following adb command:
adb shell dumpsys meminfo <package_name|pid> [-d]
The -d flag prints more info related to Dalvik and ART memory usage.
The output lists all of your app‘s current allocations, measured in kilobytes.
When inspecting this information, you should be familiar with the following types of allocation:
A nice characteristic of the PSS measurement is that you can add up the PSS across all processes to determine the actual memory being used by all processes. This means PSS is a good measure for the actual RAM weight of a process and for comparison against the RAM use of other processes and the total available RAM.
For example, below is the the output for Map’s process on a Nexus 5 device. There is a lot of information here, but key points for discussion are listed below.
adb shell dumpsys meminfo com.google.android.apps.maps -d
Note: The information you see may vary slightly from what is shown here, as some details of the output differ across platform versions.
** MEMINFO in pid 18227 [com.google.android.apps.maps] ** Pss Private Private Swapped Heap Heap Heap Total Dirty Clean Dirty Size Alloc Free ------ ------ ------ ------ ------ ------ ------ Native Heap 10468 10408 0 0 20480 14462 6017 Dalvik Heap 34340 33816 0 0 62436 53883 8553 Dalvik Other 972 972 0 0 Stack 1144 1144 0 0 Gfx dev 35300 35300 0 0 Other dev 5 0 4 0 .so mmap 1943 504 188 0 .apk mmap 598 0 136 0 .ttf mmap 134 0 68 0 .dex mmap 3908 0 3904 0 .oat mmap 1344 0 56 0 .art mmap 2037 1784 28 0 Other mmap 30 4 0 0 EGL mtrack 73072 73072 0 0 GL mtrack 51044 51044 0 0 Unknown 185 184 0 0 TOTAL 216524 208232 4384 0 82916 68345 14570 Dalvik Details .Heap 6568 6568 0 0 .LOS 24771 24404 0 0 .GC 500 500 0 0 .JITCache 428 428 0 0 .Zygote 1093 936 0 0 .NonMoving 1908 1908 0 0 .IndirectRef 44 44 0 0 Objects Views: 90 ViewRootImpl: 1 AppContexts: 4 Activities: 1 Assets: 2 AssetManagers: 2 Local Binders: 21 Proxy Binders: 28 Parcel memory: 18 Parcel count: 74 Death Recipients: 2 OpenSSL Sockets: 2
Here is an older dumpsys on Dalvik of the gmail app:
** MEMINFO in pid 9953 [com.google.android.gm] ** Pss Pss Shared Private Shared Private Heap Heap Heap Total Clean Dirty Dirty Clean Clean Size Alloc Free ------ ------ ------ ------ ------ ------ ------ ------ ------ Native Heap 0 0 0 0 0 0 7800 7637(6) 126 Dalvik Heap 5110(3) 0 4136 4988(3) 0 0 9168 8958(6) 210 Dalvik Other 2850 0 2684 2772 0 0 Stack 36 0 8 36 0 0 Cursor 136 0 0 136 0 0 Ashmem 12 0 28 0 0 0 Other dev 380 0 24 376 0 4 .so mmap 5443(5) 1996 2584 2664(5) 5788 1996(5) .apk mmap 235 32 0 0 1252 32 .ttf mmap 36 12 0 0 88 12 .dex mmap 3019(5) 2148 0 0 8936 2148(5) Other mmap 107 0 8 8 324 68 Unknown 6994(4) 0 252 6992(4) 0 0 TOTAL 24358(1) 4188 9724 17972(2)16388 4260(2)16968 16595 336 Objects Views: 426 ViewRootImpl: 3(8) AppContexts: 6(7) Activities: 2(7) Assets: 2 AssetManagers: 2 Local Binders: 64 Proxy Binders: 34 Death Recipients: 0 OpenSSL Sockets: 1 SQL MEMORY_USED: 1739 PAGECACHE_OVERFLOW: 1164 MALLOC_SIZE: 62
Generally, you should be concerned with only the Pss Total
and Private Dirty
columns. In some cases, thePrivate Clean
and Heap Alloc
columns also offer interesting data. Here is some more information about the different memory allocations (the rows) you should observe:
Dalvik Heap
Pss Total
includes all Zygote allocations (weighted by their sharing across processes, as described in the PSS definition above). The Private Dirty
number is the actual RAM committed to only your app’s heap, composed of your own allocations and any Zygote allocation pages that have been modified since forking your app’s process from Zygote.
Note: On newer platform versions that have the Dalvik Other
section, the Pss Total
and Private Dirty
numbers for Dalvik Heap do not include Dalvik overhead such as the just-in-time compilation (JIT) and GC bookkeeping, whereas older versions list it all combined under Dalvik
.
The Heap Alloc
is the amount of memory that the Dalvik and native heap allocators keep track of for your app. This value is larger than Pss Total
and Private Dirty
because your process was forked from Zygote and it includes allocations that your process shares with all the others.
.so mmap
and .dex mmap
.so
(native) and .dex
(Dalvik or ART) code. The Pss Total
number includes platform code shared across apps; the Private Clean
is your app’s own code. Generally, the actual mapped size will be much larger—the RAM here is only what currently needs to be in RAM for code that has been executed by the app. However, the .so mmap has a large private dirty, which is due to fix-ups to the native code when it was loaded into its final address..oat mmap
.art mmap
Object
instances, it does not count towards your heap size..Heap
(only with -d flag).LOS
(only with -d flag).GC
(only with -d flag).JITCache
(only with -d flag).Zygote
(only with -d flag).NonMoving
(only with -d flag).IndirectRef
(only with -d flag)Unknown
Pss Total
for Unknown takes into account sharing with Zygote, and Private Dirty
is unknown RAM dedicated to only your app.TOTAL
The Private Dirty
and Private Clean
are the total allocations within your process, which are not shared with other processes. Together (especially Private Dirty
), this is the amount of RAM that will be released back to the system when your process is destroyed. Dirty RAM is pages that have been modified and so must stay committed to RAM (because there is no swap); clean RAM is pages that have been mapped from a persistent file (such as code being executed) and so can be paged out if not used for a while.
ViewRootImpl
AppContexts
and Activities
Context
and Activity
objects that currently live in your process. This can be useful to quickly identify leaked Activity
objects that can’t be garbage collected due to static references on them, which is common. These objects often have a lot of other allocations associated with them and so are a good way to track large memory leaks.Note: A View
or Drawable
object also holds a reference to the Activity
that it‘s from, so holding a View
orDrawable
object can also lead to your app leaking an Activity
.
A heap dump is a snapshot of all the objects in your app‘s heap, stored in a binary format called HPROF. Your app‘s heap dump provides information about the overall state of your app‘s heap so you can track down problems you might have identified while viewing heap updates.
To retrieve your heap dump from within Android Studio, use the Memory Monitor and HPROF viewer.
You can also still perform these procedures in the Android monitor:
From your <sdk>/tools/
directory, launch the monitor
tool.
If you need to be more precise about when the dump is created, you can also create a heap dump at the critical point in your app code by calling dumpHprofData()
.
The heap dump is provided in a format that‘s similar to, but not identical to one from the Java HPROF tool. The major difference in an Android heap dump is due to the fact that there are a large number of allocations in the Zygote process. But because the Zygote allocations are shared across all app processes, they don’t matter very much to your own heap analysis.
To analyze your heap dump, you can use Memory Monitor in Android Studio. You can also use a standard tool like jhat. However, first you‘ll need to convert the HPROF file from Android‘s format to the J2SE HPROF format. You can do this using the hprof-conv
tool provided in the <sdk>/platform-tools/
directory. Simply run the hprof-conv
command with two arguments: the original HPROF file and the location to write the converted HPROF file. For example:
hprof-conv heap-original.hprof heap-converted.hprof
You can now load the converted file into a heap analysis tool that understands the J2SE HPROF format.
When analyzing your heap, you should look for memory leaks caused by:
While using the tools described above, you should aggressively stress your app code and try forcing memory leaks. One way to provoke memory leaks in your app is to let it run for a while before inspecting the heap. Leaks will trickle up to the top of the allocations in the heap. However, the smaller the leak, the longer you need to run the app in order to see it.
You can also trigger a memory leak in one of the following ways:
Activity
, Context
, or View
object because the system recreates the Activity
and if your app holds a reference to one of those objects somewhere else, the system can‘t garbage collect it.Tip: You can also perform the above steps by using the "monkey" test framework. For more information on running the monkey test framework, read the monkeyrunner documentation.
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原文地址:http://www.cnblogs.com/tanlon/p/5160868.html