One
day, Flyvan introduced a new game to his two friends, Oregon Maple and
Grape Skin. The game is quite simple. Given an N-sized grids, like the
figure A shown below (as N = 4). The blue points are the places the
first player can choose, and the red points are the places the second
player can choose.
In
the game, the two players take turns to choose two points to get
connected by a stick. The two chosen points’ distance should be exactly
one-unit length. The first player’s goal is to create a ‘bridge’ that
connects a most left point and a most right point. The second player’s
goal is to create a ‘bridge’ that connects a most top point and a most
bottom point. Figure B shows a possible result (the first player won).
In addition, the stick shouldn’t get crossed.
Now Flyvan will give
the number N, and his two friends will play the game. Both of the two
players will choose the best strategy. You can bet on one player, and if
he wins the game, you’ll get twice money you bet~
Since you are a
talented programmer, you surely won’t just do gambling. Please write a
program to find out the player who you should bet on. As Oregon Maple is
elder, he will always play first.
Each
line of the input is an integer N (2 <= N <= 270000), which
indicated the number Flyvan chose. The end-of-file is denoted by a
single line containing the number -1.
If you think the first player will win, please output “I bet on Oregon Maple~”, else please output “I bet on Grape Skin~”.
1 #include <cstdio>
2
3 int main()
4 {
5 int N;
6 while(scanf("%d",&N) && N != -1){
7 printf("I bet on Oregon Maple~\n");
8 }
9 return 0;
10 }