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1 using UnityEngine; 2 using System.Collections; 3 4 public class CharactorCreation : MonoBehaviour { 5 public GameObject[] prefabs; //在Inspector中赋值的数组 6 private GameObject[] gameobjectsPrefabs; //实例化出来的人物 7 private int length; //数组的长度 8 private int selectIndex = 0; //当前选择的人物的Index 9 public UIInput nameInput; 10 11 // Use this for initialization 12 void Start () { 13 length =prefabs .Length ; 14 gameobjectsPrefabs = new GameObject[length]; 15 for (int i = 0; i < length; i++) { 16 gameobjectsPrefabs[i] = GameObject.Instantiate(prefabs[i],transform.position,transform .rotation ) as GameObject; 17 } 18 19 } 20 21 22 //下一个角色 23 public void OnNextButtonClick() { 24 selectIndex++; 25 selectIndex %= length; 26 UpdateCharacterShow(); 27 } 28 29 //上一个角色 30 public void OnPrevButtonClick() { 31 selectIndex--; 32 if (selectIndex == -1) { 33 selectIndex = length - 1;//最后一个 34 } 35 UpdateCharacterShow(); 36 } 37 38 //更新所有角色显示 39 public void UpdateCharacterShow() 40 { 41 //该selectindex显示 42 gameobjectsPrefabs[selectIndex].SetActive(true); 43 //除了selectindex之外的不显示 44 for (int i = 0; i < length; i++) 45 { 46 if (i != selectIndex) 47 { 48 gameobjectsPrefabs[i].SetActive(false); 49 } 50 } 51 } 52 53 //OK按钮被按下的时候 54 public void OnOkButtonClick() { 55 PlayerPrefs.SetInt("SelectedCharacterIndex", selectIndex); //存储当前选择的角色 56 PlayerPrefs.SetString("name", nameInput.value); //存储输入的名字 57 Application.LoadLevel(2); 58 } 59 }
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原文地址:http://www.cnblogs.com/wry524/p/5178680.html