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DirectWrite

时间:2016-02-08 01:07:14      阅读:512      评论:0      收藏:0      [点我收藏+]

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文字的呈现要求。

 

内容,格式。

ID2D1Factory -> DrawText
             -> DreaTextLayout -> SetFontSize
-> SetUnderline
IDWriteFactory
-> IDWriteTextFormat -> IDWriteTextLayout

WriteFactory 提供格式。

D2D1Factory 提供画图方法。

IDWriteFactory

hr = DWriteCreateFactory(
        DWRITE_FACTORY_TYPE_SHARED,
        __uuidof(IDWriteFactory),
        reinterpret_cast<IUnknown**>(&pDWriteFactory_)
        );

IDWriteTextFormat

virtual HRESULT CreateTextFormat(
  [in]   const WCHAR * fontFamilyName,                     //字体名
         IDWriteFontCollection * fontCollection,           //字体集合的指针,一般为NULL
         DWRITE_FONT_WEIGHT  fontWeight,                   //指示字体粗细
         DWRITE_FONT_STYLE  fontStyle,                     //指示字体样式
         DWRITE_FONT_STRETCH  fontStretch,                 //指示字体拉伸
         FLOAT  fontSize,                                  //指示字体的逻辑大小,(DPI)
  [in]   const WCHAR * localeName,                         //区域设置名称
  [out]  IDWriteTextFormat ** textFormat
) = 0;

DrawText

void DrawText(
  [in]   WCHAR *string,                                    //字符串
UINT stringLength, //字符串长度 [
in] IDWriteTextFormat *textFormat, //IDWriteTextFormat [ref] const D2D1_RECT_F &layoutRect, //呈现矩形 [in] ID2D1Brush *defaultForegroundBrush, //画刷 D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, //可省略 DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL //可省略 );

 

IDWriteTextLayout

 

virtual HRESULT CreateTextLayout(
  [in]   const WCHAR * string,                             //字符
         UINT32  stringLength,                             //字符长度
         IDWriteTextFormat * textFormat,                   //IDWriteTextFormat
         FLOAT  maxWidth,                                  //呈现矩形大小
         FLOAT  maxHeight,                                 
  [out]  IDWriteTextLayout ** textLayout
) = 0;

 

DrawTextLayout

virtual void DrawTextLayout(
        D2D1_POINT_2F origin,                                            //开始位置
  [in]  IDWriteTextLayout *textLayout,                                   //IDWriteTextLayout
  [in]  ID2D1Brush *defaultForegroundBrush,                              //画刷
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE
) = 0;

 

使用IDWriteTextLayout可以使文本其中指定的子文本,呈现不同的格式。

SetFontSize

virtual HRESULT SetFontSize(
    FLOAT  fontSize,                           //大小
    DWRITE_TEXT_RANGE  textRange               //指示子文本在原来文本中的位置。
) = 0;

DWRITE_TEXT_RANGE

struct DWRITE_TEXT_RANGE {
  UINT32 startPosition;                        //指示子文本在原文本的开始位置
  UINT32 length;                               //指示自文本的长度
};

 

 

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DirectWrite

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原文地址:http://www.cnblogs.com/hxml/p/5184821.html

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