标签:设计模式
策略模式(Strategy),定义一系列的算法,把它们一个个封装起来,并且使它们可相互替换。本模式使得算法的变化可独立于使用它的客户。
package gof23; public class StrategyTest { public static void main(String[] args) { CashContext cc = null; cc = new CashContext("正常收费"); System.out.println("收费为:" + cc.getResult(2000) +"元"); cc = new CashContext("满300返100"); System.out.println("收费为:" + cc.getResult(2000) +"元"); cc = new CashContext("打8折"); System.out.println("收费为:" + cc.getResult(2000) +"元"); } } class CashContext { private CashSuper cs = null; public CashContext(String type) { switch(type) { case "正常收费": CashNormal cs0 = new CashNormal(); cs = cs0; break; case "满300返100": CashReturn cs1 = new CashReturn(300, 100); cs= cs1; break; case "打8折": CashRebate cs2 = new CashRebate(0.8); cs = cs2; break; } } public double getResult(double money) { return cs.acceptCash(money); } } abstract class CashSuper { public abstract double acceptCash(double money); } /* * 正常收费,原价返回 */ class CashNormal extends CashSuper { @Override public double acceptCash(double money) { return money; } } /* * 打折收费,初始化时,需要输入折扣率,如0.8 */ class CashRebate extends CashSuper { private double moneyRebate = 1d; public CashRebate(double moneyRebate) { this.moneyRebate = moneyRebate; } @Override public double acceptCash(double money) { return money * moneyRebate; } } /* * 返利收费,初始化时必须输入返利条件和返利值,比如满300返100, * 则moneyCondition为300,moneyReturn为100 */ class CashReturn extends CashSuper { private double moneyCondition = 0.0d; private double moneyReturn = 0.0d; public CashReturn(double moneyCondition, double moneyReturn) { this.moneyCondition = moneyCondition; this.moneyReturn = moneyReturn; } @Override public double acceptCash(double money) { double result = money; if(result > moneyCondition) result = money - Math.floor(money / moneyCondition) * moneyReturn; return result; } }
收费为:2000.0元 收费为:1400.0元 收费为:1600.0元
标签:设计模式
原文地址:http://blog.csdn.net/hjiam2/article/details/38087209