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------------------------------------------------------ -- 属性ID ePropID_maxHP = ePropID_hero + 1; -- 最大生命值-------1 ePropID_atkN = ePropID_hero + 2; -- 攻击力-------2 ePropID_defN = ePropID_hero + 3; -- 防御力-------3 ePropID_atr = ePropID_hero + 4; -- 命中值-------4 ePropID_ctr = ePropID_hero + 5; -- 闪避值-------5 ePropID_acrN = ePropID_hero + 6; -- 暴击-------6 ePropID_tou = ePropID_hero + 7; -- 韧性-------7 ePropID_atkA = ePropID_hero + 8; -- 暴击伤害-------15 ePropID_defA = ePropID_hero + 9; -- 暴击防御-------16 ePropID_deflect = ePropID_hero + 10; -- 偏斜率-------刀客18 ePropID_atkD = ePropID_hero + 11; -- 偏斜伤害-------刀客19 ePropID_atkH = ePropID_hero + 12; -- 神圣伤害-------14 ePropID_atkC = ePropID_hero + 13; -- 心法伤害(citta)-------8 ePropID_defC = ePropID_hero + 14; -- 心法防御-------9 ePropID_atkW = ePropID_hero + 15; -- 神兵伤害-------11 ePropID_defW = ePropID_hero + 16; -- 神兵防御-------12 ePropID_masterC = ePropID_hero + 17; -- 心法精通-------10 ePropID_masterW = ePropID_hero + 18; -- 神兵精通-------13 ePropID_healA = ePropID_hero + 19; -- 治疗暴击-------医生18 ePropID_sbd = ePropID_hero + 20; -- 吸血-------邪派17 ePropID_shell = ePropID_hero + 21; -- 护体-------正派17 ePropID_dmgToH = ePropID_hero + 22; -- 对人形类伤害(human) ePropID_dmgToB = ePropID_hero + 23; -- 对野兽类伤害(beast) ePropID_dmgToD = ePropID_hero + 24; -- 对恶魔类伤害(demon) ePropID_dmgToA = ePropID_hero + 25; -- 对不死类伤害(athanasy) ePropID_dmgToO = ePropID_hero + 26; -- 对特殊类伤害(other) ePropID_dmgByH = ePropID_hero + 27; -- 受到人形类伤害 ePropID_dmgByB = ePropID_hero + 28; -- 受到兽类伤害 ePropID_dmgByD = ePropID_hero + 29; -- 受到魔类伤害 ePropID_dmgByA = ePropID_hero + 30; -- 受到死类伤害 ePropID_dmgByO = ePropID_hero + 31; -- 受到殊类伤害 ePropID_res1 = ePropID_hero + 32; -- 控制类抗性 ePropID_res2 = ePropID_hero + 33; -- 虚弱类抗性 ePropID_res3 = ePropID_hero + 34; -- 持续伤害类抗性 ePropID_res4 = ePropID_hero + 35; -- 状态抗性4 ePropID_res5 = ePropID_hero + 36; -- 状态抗性5 ePropID_hp = ePropID_hero + 37; -- 当前气血 ePropID_alertRange = ePropID_hero + 38; -- 预警范围 ePropID_maxSP = ePropID_hero + 39; -- 最大能量 ePropID_sp = ePropID_hero + 40; -- 当前能量 ePropID_healGain = ePropID_hero + 41; -- 治疗效果加成 ePropID_defStrike = ePropID_hero + 42; -- 忽视防御 ePropID_mercenarydmgTo = ePropID_hero + 43; -- 随从伤害加成 ePropID_mercenarydmgBy = ePropID_hero + 44; -- 随从伤害减免 ePropID_behealGain = ePropID_hero + 45; -- 收到治疗效果加成
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原文地址:http://blog.csdn.net/heyuchang666/article/details/50986105