int generate01(int (*func)()) {
if (func == NULL)
return -1;
int num1 = -1;
int num2 = -1;
int ret = -1;
while(num1 != num2){
num1 = func();
num2 = func();
if (num1 == 1 && num2 == 0) {
ret = 1;
break;
} else if (num1 == 0 && num2 == 1) {
ret = 0;
break;
}
}
return ret;
}
int generateRandomNum(int max) {
if (max < 1) {
return -1;
}
int bit_num = 0, i = 0;
int result = 0;
while((0x01 << bit_num) < max)
++bit_num;
//while(result > n) {
while(bit_num > i) {
if (generate01())
result |= 0x01 <<bit_num; //result |= 0x01<<i
i++;
}
i = 0;
// }
return result;
}
给定能随机生成整数1~5的函数,写出能随机生成整数1~7的函数
产生K个数(k>1),假定产生的数分别为N1,N2,……Nk,则产生的数为:N1-1+(N2-1)*5 + (N3-1)*5^2,……,(Nk-1)*5^(k-1),即产生的数位于(0,5^(k-1))区间呢。然后把区间等分成k分,则产生的随机数位于(0~6),然后+1即可。如果位于K等分的余数范围,则重新执行上述过程。(PS:不用担心余数问题,当K取3时,落到余数范围的概率已经降为6/125,而且余数不会导致概率的问题,只会影响效率。次解法相当于五进制)
int generateRandom(int n) {
if (n < 1)
return -1;
unsigned long long result = 0;
for (int i = 0; i < n; i++) {
result += rand5();
}
result /= 5;
return result;
}
void generatePoint(double*x, double *y, int r){
int base = 10000;
while (pow(*x, 2) + pow(*y, 2) > pow(r, 2)) {
*x = random() % 10000;
*y = random() % 10000;
*x = (2 * r / (*x)) - r;
*y = (2 * r / (*y)) - r;
}
}
int impounding_reservoir(int *array,int length, int k) {
if (k <= 0 || array == NULL
|| length <= 0 || k > length) {
return 0;
}
int result[k];
int i = 0, j = 0;
srand((unsigned) time(NULL));
for (i = 0; i < k; i++) {
result[i] = array[i];
}
for (i = k; i < length; i++) {
j = random() % length;
if(j < k)
result[j] = array[i];
}
for (i = 0; i < k; i++)
printf("%d ", result[i]);
printf("\n");
return k;
}
int * generateRandom(int *array, int num, int start, int end)
{
int size = end / 32 + end % 32 > 0 ? 1: 0;
int tmp_arr[size] = {0};
int index = 1, count = 0;
srand(time(NULL));
while(count < num){
index += rand() ;
index %= 400 + 1;
if (test_bit(tmp_arr, index)) {
continue;
} else {
set_bit(tmp_arr, index);
array[count] = index;
index = 1;
count++;
}
}
return array;
}原文地址:http://blog.csdn.net/shutingchen/article/details/38173125