int generate01(int (*func)()) { if (func == NULL) return -1; int num1 = -1; int num2 = -1; int ret = -1; while(num1 != num2){ num1 = func(); num2 = func(); if (num1 == 1 && num2 == 0) { ret = 1; break; } else if (num1 == 0 && num2 == 1) { ret = 0; break; } } return ret; }
int generateRandomNum(int max) { if (max < 1) { return -1; } int bit_num = 0, i = 0; int result = 0; while((0x01 << bit_num) < max) ++bit_num; //while(result > n) { while(bit_num > i) { if (generate01()) result |= 0x01 <<bit_num; //result |= 0x01<<i i++; } i = 0; // } return result; }
给定能随机生成整数1~5的函数,写出能随机生成整数1~7的函数
产生K个数(k>1),假定产生的数分别为N1,N2,……Nk,则产生的数为:N1-1+(N2-1)*5 + (N3-1)*5^2,……,(Nk-1)*5^(k-1),即产生的数位于(0,5^(k-1))区间呢。然后把区间等分成k分,则产生的随机数位于(0~6),然后+1即可。如果位于K等分的余数范围,则重新执行上述过程。(PS:不用担心余数问题,当K取3时,落到余数范围的概率已经降为6/125,而且余数不会导致概率的问题,只会影响效率。次解法相当于五进制)
int generateRandom(int n) { if (n < 1) return -1; unsigned long long result = 0; for (int i = 0; i < n; i++) { result += rand5(); } result /= 5; return result; }
void generatePoint(double*x, double *y, int r){ int base = 10000; while (pow(*x, 2) + pow(*y, 2) > pow(r, 2)) { *x = random() % 10000; *y = random() % 10000; *x = (2 * r / (*x)) - r; *y = (2 * r / (*y)) - r; } }
int impounding_reservoir(int *array,int length, int k) { if (k <= 0 || array == NULL || length <= 0 || k > length) { return 0; } int result[k]; int i = 0, j = 0; srand((unsigned) time(NULL)); for (i = 0; i < k; i++) { result[i] = array[i]; } for (i = k; i < length; i++) { j = random() % length; if(j < k) result[j] = array[i]; } for (i = 0; i < k; i++) printf("%d ", result[i]); printf("\n"); return k; }
int * generateRandom(int *array, int num, int start, int end) { int size = end / 32 + end % 32 > 0 ? 1: 0; int tmp_arr[size] = {0}; int index = 1, count = 0; srand(time(NULL)); while(count < num){ index += rand() ; index %= 400 + 1; if (test_bit(tmp_arr, index)) { continue; } else { set_bit(tmp_arr, index); array[count] = index; index = 1; count++; } } return array; }
原文地址:http://blog.csdn.net/shutingchen/article/details/38173125