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1 缓冲动作
man->setScale(0.8f); woman->setScale(0.8f); man->setPosition(ccp(100, 80)); woman->setPosition(ccp(100,240)); |
CCMoveTo * manTo = CCMoveTo::create(2, ccp(400,80)); CCMoveTo * womanTo = CCMoveTo::create(2, ccp(400, 240)); CCEaseExponentialIn *in = CCEaseExponentialIn::create(manTo); CCEaseExponentialOut *out = CCEaseExponentialOut::create(manTo); CCEaseExponentialInOut * inOut = CCEaseExponentialInOut::create(manTo); man->runAction(inOut); woman->runAction(womanTo); |
CCEaseElasticIn *in = CCEaseElasticIn::create(manTo); CCEaseElasticOut *out = CCEaseElasticOut::create(manTo); CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(manTo); |
#include "T13Action.h" #include "AppMacros.h"
CCScene *T13Action::scene() { CCScene * scene = CCScene::create(); T13Action * layer = T13Action::create(); scene->addChild(layer); return scene; }
bool T13Action::init() { TBack::init();
CCSprite * man = CCSprite::create("man.png"); CCSprite * woman = CCSprite::create("woman.png"); man->setPosition(ccp(100, 160));
CCMoveBy *by = CCMoveBy::create(2,ccp(300,0)); CCMoveBy *by2 = CCMoveBy::create(2,ccp(300,0));
CCEaseExponentialIn * in = CCEaseExponentialIn::create(by2); CCEaseExponentialInOut * out = CCEaseExponentialInOut::create(by2); CCEaseExponentialInOut * inOut = CCEaseExponentialInOut::create(by2);
//CCEaseElasticIn * in = CCEaseElasticIn::create(by2); //CCEaseElasticOut * out = CCEaseElasticOut::create(by2); //CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(by2);
//CCEaseBounceIn *in = CCEaseBounceIn::create(by2); //CCEaseBounceOut * out = CCEaseBounceOut::create(by2); //CCEaseBounceInOut * inOut = CCEaseBounceInOut::create(by2);
//看精灵的执行速度 //man->runAction(in); //man->runAction(out); man->runAction(inOut);
addChild(man); return true; }
//原生画图,每一帧都会画图 void T13Action::draw() { CCPointArray *array = CCPointArray::create(6);
array->addControlPoint(ccp(100, 160)); array->addControlPoint(ccp(200, 160)); array->addControlPoint(ccp(200, 250)); array->addControlPoint(ccp(300, 250)); array->addControlPoint(ccp(300, 160)); array->addControlPoint(ccp(450, 160));
ccDrawCardinalSpline(array, 1, 100); } |
执行结果:
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2 并行动作和序列动作
CCSequence 中持续时间为全部动作累计的总合。CCSequence 中不能够
有CCRepeatForever 动作。
CCSpwan中持续时间为并行动作持续时间最长的决定。
3 假动作
CCCallFunc系列动作包含CCallFunc()、CCCallFuncN()、CCCallFuncND,以及CCCallFuncO四个动作,CCCallFunc系列动作的后缀”N”表示Node參数,指的是运行动作的对象,”D”表示Data參数,指的是用户自己定义的数据。”O”表示对象,指的是一个用户自己定义的CCObject參数。
在不同的情况下。我们能够依据不同的需求来选择不同的CCCallFunc动作。
typedef void (CCObject::*SEL_CallFunc)(); |
//无參类型 typedef void (CCObject::*SEL_CallFuncN)(CCNode*); //传递CCNode * 类型变量 typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*); //传递CCNode * 类型变量,和无类型变量 typedef void (CCObject::*SEL_CallFuncO)(CCObject*); //传递CCObject *类型变量 #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR) #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR) #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR) #define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR) |
CCCallFunc * func = CCCallFunc::create(this, callfunc_selector(T13Action::funcCallBack)); CCCallFuncN * func = CCCallFuncN::create(this, callfuncN_selector(T13Action::funcNCallBack)); CCCallFuncND * func = CCCallFuncND::create(this, callfuncND_selector(T13Action::funcNDCallBack), (void *)"30"); CCArray * array = CCArray::create(); array->addObject(woman); CCCallFuncO * func = CCCallFuncO::create(this, callfuncO_selector(T13Action::funcOCallBack),(CCObject*)array); CCSequence * seq = CCSequence::create(to, func, NULL); man->runAction(seq); addChild(man); |
案例说明:
无參的假动作 void funcCallBack(); |
T13Action.h |
#ifndef _T13Action_H__ #define _T13Action_H__ #include "cocos2d.h" #include "TBack.h" USING_NS_CC; class T13Action :public TBack { public: static CCScene * scene(); CREATE_FUNC(T13Action); bool init();
void draw();
//无參的假动作 void funcCallBack(); //带调用者的假动作 void funcNCallBack(CCNode * node); //带有调用者和数据的假动作 void funcNDCallBack(CCNode * node, void * data); //带有对象的假动作 void funcOCallBack(CCObject * obj); };
#endif |
T13Action.cpp |
#include "T13Action.h" #include "AppMacros.h"
CCScene *T13Action::scene() { CCScene * scene = CCScene::create(); T13Action * layer = T13Action::create(); scene->addChild(layer); return scene; }
bool T13Action::init() { TBack::init();
CCSprite * man = CCSprite::create("man.png"); CCSprite * woman = CCSprite::create("woman.png"); man->setPosition(ccp(100, 160));
CCMoveBy *by2 = CCMoveBy::create(2, ccp(300, 0)); //假动作就是当一个动作运行完了之后又运行的一个动作 CCCallFunc * func = CCCallFunc::create(this,callfunc_selector(T13Action::funcCallBack)); CCSequence * seq = CCSequence::create(by2, func, NULL);
man->runAction(seq); addChild(man); return true; }
//原生画图。每一帧都会画图 void T13Action::draw() { CCPointArray *array = CCPointArray::create(6);
array->addControlPoint(ccp(100, 160)); array->addControlPoint(ccp(200, 160)); array->addControlPoint(ccp(200, 250)); array->addControlPoint(ccp(300, 250)); array->addControlPoint(ccp(300, 160)); array->addControlPoint(ccp(450, 160));
ccDrawCardinalSpline(array, 1, 100); }
//无參的假动作 void T13Action::funcCallBack() { CCLog("action is over"); } |
执行结果(执行速度是变速的):
输出结果:
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4 假动作
#ifndef _T13Action_H__ #define _T13Action_H__ #include "cocos2d.h" #include "TBack.h" USING_NS_CC; class T13Action :public TBack { public: static CCScene * scene(); CREATE_FUNC(T13Action); bool init();
//无參的假动作 void funcCallBack(); //带调用者的假动作 void funcNCallBack(CCNode * node); //带有调用者和数据的假动作 void funcNDCallBack(CCNode * node, void * data); //带有对象的假动作 void funcOCallBack(CCObject * obj); }; #endif |
#include "T13Action.h" #include "AppMacros.h"
CCScene *T13Action::scene() { CCScene * scene = CCScene::create(); T13Action * layer = T13Action::create(); scene->addChild(layer); return scene; }
bool T13Action::init() { TBack::init();
CCSprite * man = CCSprite::create("man.png"); CCSprite * woman = CCSprite::create("woman.png"); man->setPosition(ccp(50, 160)); woman->setPosition(ccp(50,260));
//创建一个CCArray,在使用前调用retain(),要注意的是在最后退出之 //后要在onExit()中将array进行release() CCArray * array = CCArray::create(); array->retain(); array->addObject(woman);
CCMoveBy *by2 = CCMoveBy::create(2, ccp(300, 0)); CCCallFuncN * funcN = CCCallFuncN::create(this, callfuncN_selector(T13Action::funcNCallBack));
//调用 CCCallFuncND *funcND = CCCallFuncND::create(this, callfuncND_selector(T13Action::funcNDCallBack), (void*)"30"); CCCallFuncO * funcO = CCCallFuncO::create(this, callfuncO_selector(T13Action::funcOCallBack), array);
CCSequence * seq = CCSequence::create(by2, funcO, NULL);
man->runAction(seq); addChild(man); return true; }
//当中CCNode表示的是动作的运行者 void T13Action::funcNCallBack(CCNode *node) { CCSprite *spr = (CCSprite *)node; //将精灵从屏幕上 //spr->removeFromParentAndCleanup(true); CCJumpBy * by = CCJumpBy::create(2, ccp(0,0),100,1); spr->runAction(by); }
void T13Action::funcNDCallBack(CCNode * node, void * data) { CCSprite *spr = (CCSprite *)node; //以下是取出数据的代码 CCString * str = CCString::createWithFormat("%s", (char*)data); //给精灵旋转 spr->setRotation(str->floatValue()); }
void T13Action::funcOCallBack(CCObject * obj) { CCArray * array = (CCArray*)obj; //从array中取出第0个元素 CCSprite * spr = (CCSprite*)array->objectAtIndex(0); addChild(spr); } |
2假动作,数据缓冲,CCEaseExponential,CCEaseElastic,CCEaseBounce,CCCallFunc,funcNCallBack,funcNDCallBack,funcO
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原文地址:http://www.cnblogs.com/bhlsheji/p/5350425.html