标签:
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameOver : MonoBehaviour { public static GameOver _instance; public Text bestScore; public Text nowScoreText; void Awake() { _instance = this; this.gameObject.SetActive(false); } void Start() { //bestScore = GetComponent<Text>(); //nowScore = GetComponent<Text>(); } public void Show(float nowScore) { //这是设定一个存储float类型的数据的位置 float histotyHighScore = PlayerPrefs.GetFloat("historyHighScore", 0); if (nowScore>histotyHighScore) { //将上面的位置的数据进行替换 PlayerPrefs.SetFloat("historyHighScore",nowScore); } bestScore.text = "" + histotyHighScore; nowScoreText.text = "" + nowScore; this.gameObject.SetActive(true); } }
标签:
原文地址:http://www.cnblogs.com/fuperfun/p/5360903.html