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迭代器模式分析、结构图及基本代码

时间:2014-07-28 16:32:43      阅读:258      评论:0      收藏:0      [点我收藏+]

标签:迭代器   结构   对象   遍历   设计模式   

定义:提供一种方法顺序访问一个聚合对象中的各个元素,而又不暴露该对象的内部表示。
适用地方:当需要访问一个聚集对象,而且不管这些对象是什么都需要遍历的时候,就应该考虑用迭代器模式。或者当需要对聚集有多种方式遍历时,可以考虑使用迭代器模式。
尽管我们不需要显式地引用迭代器,但系统本身还是通过迭代器来实现遍历的。总的来说,迭代器模式就是分离了集合对象的遍历行为,抽象出一个迭代器类来负责,这样既可以做到不暴露集合的内部结构,又可让外部代码透明的访问集合内部的数据。迭代器模式在访问数组、集合、列表等数据时,尤其是数据库数据操作时,是非常普遍的应用。
结构图:

bubuko.com,布布扣
基本代码:

using System;
using System.Collections.Generic;
using System.Text;

namespace 迭代器模式
{
    class Program
    {
        static void Main(string[] args)
        {
            ConcreteAggregate a = new ConcreteAggregate();

            a[0] = "大鸟";
            a[1] = "小菜";
            a[2] = "行李";
            a[3] = "老外";
            a[4] = "公交内部员工";
            a[5] = "小偷";

            Iterator i = new ConcreteIterator(a);
            //Iterator i = new ConcreteIteratorDesc(a);
            object item = i.First();
            while (!i.IsDone())
            {
                Console.WriteLine("{0} 请买车票!", i.CurrentItem());
                i.Next();
            }

            Console.Read();
        }
    }

    abstract class Aggregate
    {
        public abstract Iterator CreateIterator();
    }

    class ConcreteAggregate : Aggregate
    {
        private IList<object> items = new List<object>();
        public override Iterator CreateIterator()
        {
            return new ConcreteIterator(this);
        }

        public int Count
        {
            get { return items.Count; }
        }

        public object this[int index]
        {
            get { return items[index]; }
            set { items.Insert(index, value); }
        }
    }

    abstract class Iterator
    {
        public abstract object First();
        public abstract object Next();
        public abstract bool IsDone();
        public abstract object CurrentItem();
    }

    class ConcreteIterator : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIterator(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
        }

        public override object First()
        {
            return aggregate[0];
        }

        public override object Next()
        {
            object ret = null;
            current++;

            if (current < aggregate.Count)
            {
                ret = aggregate[current];
            }

            return ret;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }

        public override bool IsDone()
        {
            return current >= aggregate.Count ? true : false;
        }

    }

    class ConcreteIteratorDesc : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIteratorDesc(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
            current = aggregate.Count - 1;
        }

        public override object First()
        {
            return aggregate[aggregate.Count - 1];
        }

        public override object Next()
        {
            object ret = null;
            current--;
            if (current >= 0)
            {
                ret = aggregate[current];
            }

            return ret;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }

        public override bool IsDone()
        {
            return current < 0 ? true : false;
        }

    }
}

迭代器模式分析、结构图及基本代码,布布扣,bubuko.com

迭代器模式分析、结构图及基本代码

标签:迭代器   结构   对象   遍历   设计模式   

原文地址:http://blog.csdn.net/fayery/article/details/38194197

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