标签:
1.意图
提供一个创建一系列相关或相互依赖对象的接口,而无需制定它们具体的类。
2.适用性
3.结构图
如上图所示为抽象工厂的结构图,每一个工厂负责创建一系列产品。
4.C++代码实例
#include <cstdlib>
#include <string>
class AbstractFactory;
class Client
{
public:
Client(){};
~Client(){};
AbstractFactory *GetFactory(std::string type);
private:
AbstractFactory *pFactory;
};
1 class AbstractProductA
2 {
3 public:
4 AbstractProductA()
5 {
6 }
7 virtual ~AbstractProductA()
8 {
9 };
10 };
11
12
13 class AbstractProductB
14 {
15 public:
16 AbstractProductB()
17 {
18 }
19 virtual ~AbstractProductB()
20 {
21 };
22 };
1 class AbstractProductA;
2 class AbstractProductB;
3
4 class AbstractFactory
5 {
6 public:
7 AbstractFactory()
8 {
9 };
10 ~AbstractFactory(){};
11 virtual AbstractProductA * CreateProductA()=0;
12 virtual AbstractProductB * CreateProductB()=0;
13 };
1 #include "AbstractFactory.h"
2
3 class AbstractProductA;
4 class AbstractProductB;
5
6 class ConcreteFactory1 : public AbstractFactory
7 {
8 public:
9 ConcreteFactory1();
10 ~ConcreteFactory1();
11 AbstractProductA * CreateProductA();
12 AbstractProductB * CreateProductB();
13 };
14
15 class ConcreteFactory2 : public AbstractFactory
16 {
17 public:
18 ConcreteFactory2();
19 ~ConcreteFactory2();
20 AbstractProductA * CreateProductA();
21 AbstractProductB * CreateProductB();
22 };
1 #include <cstdio>
2 #include <cstdlib>
3 #include <iostream>
4 #include "AbstractProduct.h"
5
6 class ConcreteProductA1 : public AbstractProductA
7 {
8 public:
9 ConcreteProductA1()
10 {
11 std::cout << "ConcreteProductA1 is Created" << std::endl;
12 }
13 ~ConcreteProductA1()
14 {
15 }
16 };
17
18 class ConcreteProductA2 : public AbstractProductA
19 {
20 public:
21 ConcreteProductA2()
22 {
23 std::cout << "ConcreteProductA2 is Created" << std::endl;
24 }
25 ~ConcreteProductA2()
26 {
27 }
28 };
29
30 class ConcreteProductB1 : public AbstractProductB
31 {
32 public:
33 ConcreteProductB1()
34 {
35 std::cout << "ConcreteProductB1 is Created" << std::endl;
36 }
37
38 ~ConcreteProductB1()
39 {
40 }
41
42 };
43
44 class ConcreteProductB2 : public AbstractProductB
45 {
46 public:
47 ConcreteProductB2()
48 {
49 std::cout << "ConcreteProductB2 is Created" << std::endl;
50 }
51
52 ~ConcreteProductB2()
53 {
54 }
55 };
#include "ConcreteFactory.h"
#include "ConcreteProduct.h"
ConcreteFactory1::ConcreteFactory1()
{
}
ConcreteFactory1::~ConcreteFactory1()
{
}
AbstractProductA * ConcreteFactory1::CreateProductA()
{
auto product = new ConcreteProductA1();
return product;
}
AbstractProductB * ConcreteFactory1::CreateProductB()
{
auto product = new ConcreteProductB1();
return product;
}
ConcreteFactory2::ConcreteFactory2()
{
}
ConcreteFactory2::~ConcreteFactory2()
{
}
AbstractProductA * ConcreteFactory2::CreateProductA()
{
auto product = new ConcreteProductA2();
return product;
}
AbstractProductB * ConcreteFactory2::CreateProductB()
{
auto product = new ConcreteProductB2();
return product;
}
#include "Client.h"
#include "ConcreteFactory.h"
AbstractFactory *Client::GetFactory(std::string type)
{
if("1" == type)
{
auto pFactory = new ConcreteFactory1();
return pFactory;
}
else if ("2" == type)
{
auto pFactory = new ConcreteFactory2();
return pFactory;
}
}
#include "Client.h"
#include "AbstractFactory.h"
#include "AbstractProduct.h"
int main()
{
auto client = new Client();
auto pFactory = client->GetFactory("1");
auto pProductA = pFactory->CreateProductA();
auto pProductB = pFactory->CreateProductB();
delete pProductB;
pProductB = NULL;
delete pProductA;
pProductA = NULL;
delete pFactory;
pFactory = NULL;
pFactory = client->GetFactory("2");
pProductA = pFactory->CreateProductA();
pProductB = pFactory->CreateProductB();
delete pProductB;
pProductB = NULL;
delete pProductA;
pProductA = NULL;
delete pFactory;
pFactory = NULL;
delete client;
client=NULL;
while(1);
}
测试结果:
如测试代码中所写,先创建1系列的产品A和B,后创建2系列的产品A和B。
5.效果
6.相关模式
抽象工厂类通常用工厂方法实现,但是也可以用原型实现。一个具体的工厂通常是一个单件。
Abstract Factory(抽象工厂)-对象创建模式(附代码)
标签:
原文地址:http://www.cnblogs.com/mgp200866130/p/5398528.html