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之前做过的项目中,有需要抽奖转盘功能的。项目已经完工一段时间了,也没出现什么严重的bug,所以现在拎出来分享给大家。
1 .lunck_draw_wrap{display:block;width:95%;margin-right:auto;} 2 .lunck_draw_wrap .turnplate{display:block;width:106%; position:relative;} 3 .lunck_draw_wrap .turnplate canvas.item{left:1px; 4 position: relative; 5 top:9px; 6 width:100%;} 7 .lunck_draw_wrap .turnplate img.pointer{ height:37.5%; 8 left:34.6%; 9 position: absolute; 10 top:30%; 11 width:31.5%;}
1 var turnplate ={ 2 restaraunts:[],//大转盘奖品名称 3 lucky:[],//奖品内容 4 colors:[],//大转盘奖品区块对应背景颜色 5 goodsimgArr:[],//奖品图片页面标签 6 outsideRadius:175,//大转盘外圆的半径 7 textRadius:140,//大转盘奖品位置距离圆心的距离 8 insideRadius:65,//大转盘内圆的半径 9 startAngle:0,//开始角度 10 bRotate:false//false:停止;ture:旋转 11 };
1 $.each(data.list,function(key, value){ 2 turnplate.restaraunts.push(value.data0); 3 turnplate.lucky.push(value.data1); 4 turnplate.goodsimgArr.push(getLuckyImg + value.data4); 5 if(key %2==0) 6 turnplate.colors.push("#fff"); 7 else 8 turnplate.colors.push("#5fcbd4"); 9 })
1 [ 2 { 3 "data0":"一等奖", 4 "data1":"iphone6s", 5 "data2":"0", 6 "data3":"0", 7 "data4":"201510161406303384.png", 8 "data5":"XXXX网络科技", 9 "data6":"浙江省衢州市柯城区XXXXX", 10 "data7":"0570-XXXXXX" 11 },...... 12 ]
1 turnplate.goodsimgArr.push(‘../images/hongbao.png‘) 2 turnplate.restaraunts.push("优胜奖"); 3 turnplate.colors.push("#5fcbd4"); 4 //页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染 5 preloadimages(turnplate.goodsimgArr).done(function(images){ 6 drawRouletteWheel(); 7 });
1 //对奖品图片预加载 2 function preloadimages(arr){ 3 var newimages =[], loadedimages =0 4 var postaction =function(){}//此处增加了一个postaction函数 5 var arr =(typeof arr !="object")?[arr]: arr 6 function imageloadpost(){ 7 loadedimages++ 8 if(loadedimages == arr.length){ 9 postaction(newimages)//加载完成用我们调用postaction函数并将newimages数组做为参数传递进去 10 } 11 } 12 for(var i =0; i < arr.length; i++){ 13 newimages[i]=newImage() 14 newimages[i].src = arr[i] 15 newimages[i].onload =function(){ 16 imageloadpost() 17 } 18 newimages[i].onerror =function(){ 19 imageloadpost() 20 } 21 } 22 return{//此处返回一个空白对象的done方法 23 done:function(f){ 24 postaction = f || postaction 25 } 26 } 27 }
1 function drawRouletteWheel(){ 2 var canvas = document.getElementById("wheelcanvas"); 3 if(canvas.getContext){ 4 //根据奖品个数计算圆周角度 5 var arc =Math.PI /(turnplate.restaraunts.length /2); 6 var ctx = canvas.getContext("2d"); 7 //在给定矩形内清空一个矩形 8 ctx.clearRect(0,0,422,422); 9 //strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式 10 ctx.strokeStyle ="rgba(0,0,0,0)"; 11 //font 属性设置或返回画布上文本内容的当前字体属性 12 ctx.font =‘bold 18px Microsoft YaHei‘; 13 for(var i =0; i < turnplate.restaraunts.length; i++){ 14 //根据当前奖品索引 计算绘制的扇形开始弧度 15 var angle = turnplate.startAngle + i * arc; 16 //根据奖品参数 绘制扇形填充颜色 17 ctx.fillStyle = turnplate.colors[i]; 18 //开始绘制扇形 19 ctx.beginPath(); 20 //arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线(用于创建圆或部分圆) 21 //绘制大圆 22 ctx.arc(212,212, turnplate.outsideRadius, angle, angle + arc,false); 23 //绘制小圆 24 ctx.arc(212,212, turnplate.insideRadius, angle + arc, angle,true); 25 ctx.stroke(); 26 ctx.fill(); 27 //锁画布(为了保存之前的画布状态) 28 ctx.save(); 29 //----绘制奖品开始---- 30 //奖品默认字体颜色 31 ctx.fillStyle ="#fff"; 32 var text = turnplate.restaraunts[i]; 33 var lukyname = turnplate.lucky[i]; 34 var line_height =17; 35 //translate方法重新映射画布上的 (0,0) 位置 36 ctx.translate(212+Math.cos(angle + arc /2)* turnplate.textRadius,212+Math.sin(angle + arc /2)* turnplate.textRadius); 37 //rotate方法旋转当前的绘图 38 ctx.rotate(angle + arc /2+Math.PI /2); 39 //绘制奖品图片 40 var img =newImage(); 41 img.src = turnplate.goodsimgArr[i]; 42 ctx.drawImage(img,-17,35); 43 //由于设计的转盘色块是交错的,所以这样可以实现相邻奖品区域字体颜色不同 44 if(i %2==0){ 45 ctx.fillStyle ="#f7452f"; 46 } 47 //将字体绘制在对应坐标 48 ctx.fillText(text,-ctx.measureText(text).width /2,0); 49 //设置字体 50 ctx.font =‘ 14px Microsoft YaHei‘; 51 //绘制奖品名称 52 if(text !="优胜奖"){ 53 ctx.fillText(lukyname,-ctx.measureText(lukyname).width /2,25); 54 }else{ 55 ctx.fillText("优麦币",-ctx.measureText("优麦币").width /2,25); 56 } 57 //把当前画布返回(插入)到上一个save()状态之前 58 ctx.restore(); 59 ctx.save(); 60 //----绘制奖品结束---- 61 } 62 } 63 }
<divclass="lunck_draw_wrap"> <divclass="turnplate"style=" background-size:100%100%;"> <canvasclass="item"id="wheelcanvas"width="422px"height="422px"></canvas> <imgclass="pointer"style="top:0px; left:0px; width:100%; height:100%;"src="../images/chouzhang12.png"/> <imgclass="pointer"src="../images/hianji .png"/> </div> </div>
1 $(‘.lunck_draw_wrap‘).delegate("img.pointer","click",function(){ 2 if(turnplate.bRotate)return; 3 turnplate.bRotate =!turnplate.bRotate; 4 $.getJSON("../AJAX/lottery.ashx","",function(data){ 5 //1090系统配置错误,1091用户未登陆或用户数据异常,1092用户剩余积分不足,1093未中奖 6 hideInput("code",data.code) 7 if(data.code.toString()=="1090"){ 8 iosalert("系统配置错误") 9 }elseif(data.code.toString()=="1091"){ 10 iosalert("用户未登陆或用户数据异常") 11 }elseif(data.code.toString()=="1092"){ 12 iosalert("用户剩余积分不足") 13 }elseif(data.code.toString()=="1094"){ 14 iosalert("超过每日抽奖次数") 15 } 16 else{ 17 var upoint =0; 18 upoint = parseInt($("#uPoint").html())- parseInt($("#sPoint").html()); 19 $("#uPoint").html(upoint); 20 if(data.isWin ==‘true‘){ 21 item = getArrayIndex(turnplate.restaraunts, data.name); 22 rotateFn(item +1,"恭喜获得,"+ turnplate.restaraunts[item]); 23 } 24 else{ 25 rotateFn(0,"恭喜获得优胜奖!"); 26 } 27 } 28 }) 29 });
1 //旋转转盘 item:奖品位置; txt:提示语; 2 var rotateFn =function(item, txt){ 3 //根据传进来的奖品序号 计算相应的弧度 4 var angles = item *(360/ turnplate.restaraunts.length)-(360/(turnplate.restaraunts.length *2)); 5 if(angles <270){ 6 angles =270- angles; 7 }else{ 8 angles =360- angles +270; 9 } 10 //强制停止转盘的转动 11 $(‘#wheelcanvas‘).stopRotate(); 12 //调用转动方法,设置转动所需参数和回调函数 13 $(‘#wheelcanvas‘).rotate({ 14 //起始角度 15 angle:0, 16 //转动角度 +1800是为了多转几圈 17 animateTo: angles +1800, 18 duration:8000, 19 callback:function(){ 20 iosSuccess(txt); 21 turnplate.bRotate =!turnplate.bRotate; 22 if($("#code").val()!="1093"){ 23 delayLoad(getHttpPrefix +"graphicdetails.html?lukyid="+ $("#code").val()) 24 } 25 } 26 }); 27 };
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原文地址:http://www.cnblogs.com/cydiacen/p/5406811.html