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1.CoreImage 滤镜的使用(马赛克模糊)
CoreImage是苹果公司为了简化图片处理的难度而开发出来的类库。
随着iOS版本号升级以及硬件性能的不断提升,CoreImage将支持越来越多的滤镜
- (void)hFilter {
// 0. 导入CIImage图片
CIImage *ciImage = [[CIImagealloc] initWithImage:[UIImageimageNamed:@"demo"]];
// 1. 创建出Filter滤镜
CIFilter *filter = [CIFilterfilterWithName:@"CIPixellate"];
[filtersetValue:ciImage
forKey:kCIInputImageKey];
NSLog(@"%@", filter.attributes);
[filtersetDefaults];
CIImage *outImage = [filter valueForKey:kCIOutputImageKey];
// 2. 用CIContext将滤镜中的图片渲染出来
CIContext *context = [CIContextcontextWithOptions:nil];
CGImageRef cgImage = [context createCGImage:outImage
fromRect:[outImage extent]];
// 3. 导出图片
UIImage *showImage = [UIImageimageWithCGImage:cgImage];
CGImageRelease(cgImage);
// 4. 载入出来
UIImageView *imageView = [[UIImageViewalloc] initWithImage:showImage];
imageView.center =self.view.center;
[self.viewaddSubview:imageView];
}
2.CoreImage 滤镜的组合
不同的滤镜能够组合在一起使用。
能够动态的改动滤镜组合中单个滤镜的參数来实现一种动态调整的效果
- (void)complexCoreImage {
// 0. 导入CIImage图片
CIImage *ciImage = [[CIImagealloc] initWithImage:[UIImageimageNamed:@"demo"]];
// 1. 创建出Filter滤镜
CIFilter *filterOne = [CIFilterfilterWithName:@"CIPixellate"];
[filterOnesetValue:ciImage
forKey:kCIInputImageKey];
[filterOnesetDefaults];
CIImage *outImage = [filterOne valueForKey:kCIOutputImageKey];
CIFilter *filterTwo = [CIFilterfilterWithName:@"CIHueAdjust"];
[filterTwosetValue:outImage
forKey:kCIInputImageKey];
[filterTwosetDefaults];
//默觉得0,不设置不能改变。能够封装一个调用
[filterTwosetValue:@(3.14)
forKey:kCIInputAngleKey];
NSLog(@"%@",filterTwo.attributes);//能够看到一些參数 key
CIImage *outputImage = [filterTwo valueForKey:kCIOutputImageKey];
// 2. 用CIContext将滤镜中的图片渲染出来
CIContext *context = [CIContextcontextWithOptions:nil];
CGImageRef cgImage = [context createCGImage:outputImage
fromRect:[outImage extent]];
// 3. 导出图片
UIImage *showImage = [UIImageimageWithCGImage:cgImage];
CGImageRelease(cgImage);
// 4. 载入出来
UIImageView *imageView = [[UIImageViewalloc] initWithImage:showImage];
imageView.center =self.view.center;
[self.viewaddSubview:imageView];
}
3.在 OpenGLES 下进行渲染
在OpenGLES下进行滤镜的渲染能够提高效率。(GPU渲染,不占用CPU)
假设须要实时查看多个滤镜动态渲染的效果,使用OpenGLES是一个好的选择
#import <GLKit/GLKit.h>
@interface ViewController ()
@property (nonatomic,strong) GLKView *glkView;// 渲染用的buffer视图
@property (nonatomic,strong) CIFilter *filter;
@property (nonatomic,strong) CIImage *ciImage;
@property (nonatomic,strong) CIContext *ciContext;
@end
@implementation ViewController
- (void)viewDidLoad {
[superviewDidLoad];
UIImage *showImage = [UIImageimageNamed:@"demo"];
CGRect rect = CGRectMake(0, 0, showImage.size.width, showImage.size.height);
// 获取OpenGLES渲染的上下文
EAGLContext *eagContext = [[EAGLContextalloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
// 创建出渲染的buffer
_glkView = [[GLKViewalloc] initWithFrame:rect
context:eagContext];
[_glkViewbindDrawable];
[self.viewaddSubview:_glkView];
// 创建出CoreImage用的上下文
_ciContext = [CIContextcontextWithEAGLContext:eagContext
options:@{kCIContextWorkingColorSpace : [NSNullnull]}];
// CoreImage相关设置
_ciImage = [[CIImagealloc] initWithImage:showImage];
_filter = [CIFilterfilterWithName:@"CISepiaTone"];
[_filtersetValue:_ciImageforKey:kCIInputImageKey];
[_filtersetValue:@(0)forKey:kCIInputIntensityKey];
// 開始渲染
[_ciContextdrawImage:[_filteroutputImage]
inRect:CGRectMake(0,0, _glkView.drawableWidth,_glkView.drawableHeight)
fromRect:[_ciImageextent]];
[_glkViewdisplay];
// 动态渲染
UISlider *slider = [[UISlideralloc] initWithFrame:CGRectMake(0,400, 320, 20)];
slider.minimumValue =0.f;
slider.maximumValue =1.f;
[slider addTarget:selfaction:@selector(sliderEvent:)forControlEvents:UIControlEventValueChanged];
[self.viewaddSubview:slider];
}
- (void)sliderEvent:(UISlider *)slider {
[_filtersetValue:_ciImageforKey:kCIInputImageKey];
[_filtersetValue:@(slider.value)
forKey:kCIInputIntensityKey];
// 開始渲染
[_ciContextdrawImage:[_filteroutputImage]
inRect:CGRectMake(0,0, _glkView.drawableWidth,_glkView.drawableHeight)
fromRect:[_ciImageextent]];
[_glkViewdisplay];
}
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原文地址:http://www.cnblogs.com/bhlsheji/p/5411354.html