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///继承与派生 #include <iostream> using namespace std; class Point { public: Point (float a=0,float b=0):x(a),y(b) {} ///有默认参数的构造函数 void setPoint (float,float); ///重新设置坐标 ///读x的坐标,getX为常成员函数,只能访问类的数据,而不能更改 float getX() const { return x; } float getY() const { return y; } ///友元函数重载<< friend ostream & operator << (ostream &,const Point &); protected: float x,y; }; void Point::setPoint(float m,float n) { x=m; y=n; } ostream & operator << (ostream & output,const Point &p) { output<<"["<<p.x<<","<<p.y<<"]"<<endl; return output; } class Circle:public Point { public: Circle (float a=0,float b=0,float r=0):Point(a,b),radius(r) {} void setRadius(float); ///重置半径 friend ostream & operator << (ostream &,const Circle &); private: float radius; }; ostream & operator << (ostream & output,const Circle & c) { output<<"["<<c.x<<","<<c.y<<"]"<<" r="<<c.radius<<endl; return output; } int main() { Point p(1.0,3.5); cout<<p.getX()<<" "<<p.getY()<<endl; p.setPoint(8.5,5.6); cout<<p<<endl; Circle a(14.5,45.5,4); cout<<a<<endl; return 0; }
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原文地址:http://www.cnblogs.com/TreeDream/p/5449737.html