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1 using UnityEngine; 2 using System.Collections; 3 4 public class Value : MonoBehaviour { 5 6 public Rigidbody rigidbody; 7 8 9 void Start() 10 { 11 12 rigidbody = GetComponent<Rigidbody>(); 13 // rigidbody.AddForce(Vector3.up * 100); 14 } 15 16 void Update() 17 { 18 Jump(); 19 } 20 21 public void Jump() 22 { 23 if (Input.GetKeyDown(KeyCode.Space)) 24 { 25 rigidbody.AddForce(Vector3.up * 3000); 26 rigidbody.angularVelocity = new Vector3(Random.value, Random.value, Random.value) * Time.deltaTime * Random.Range(1000, 10000); 27 Debug.Log("tiao"); 28 } 29 } 30 }
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原文地址:http://www.cnblogs.com/fuperfun/p/5466674.html