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骰子旋转并获得落地后的值

时间:2016-05-06 19:40:04      阅读:160      评论:0      收藏:0      [点我收藏+]

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 1 /**
 2  * Copyright (c) 2010-2015, WyrmTale Games and Game Components
 3  * All rights reserved.
 4  * http://www.wyrmtale.com
 5  *
 6  * THIS SOFTWARE IS PROVIDED BY WYRMTALE GAMES AND GAME COMPONENTS ‘AS IS‘ AND ANY
 7  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 8  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 9  * DISCLAIMED. IN NO EVENT SHALL WYRMTALE GAMES AND GAME COMPONENTS BE LIABLE FOR ANY
10  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
11  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
12  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
13  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
14  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
15  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
16  */ 
17 using UnityEngine;
18 using System.Collections;
19 
20 // Die subclass to expose the D6 side hitVectors
21 public class Die_d6 : Die
22 {
23     public Rigidbody rigidbody;
24    
25   
26     void Start()
27     {
28        
29         rigidbody = GetComponent<Rigidbody>();
30         rigidbody.angularVelocity = new Vector3(Random.value, Random.value, Random.value) *Time.deltaTime*Random.Range(100,1000);
31     }
32     override protected Vector3 HitVector(int side)
33     {
34         switch (side)
35         {
36             case 1: return new Vector3(0F, 0F, 1F);
37                 print("1");
38             case 2: return new Vector3(0F, -1F, 0F);
39                 print("1");
40             case 3: return new Vector3(-1F, 0F, 0F);
41                 print("1");
42             case 4: return new Vector3(1F, 0F, 0F);
43                 print("1");
44             case 5: return new Vector3(0F, 1F, 0F);
45                 print("1");
46             case 6: return new Vector3(0F, 0F, -1F);
47                 print("1");
48         }
49         return Vector3.zero;
50         
51     }
52 
53         
54 }

 

骰子旋转并获得落地后的值

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原文地址:http://www.cnblogs.com/fuperfun/p/5466572.html

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