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使用DirectX SDK中带的CWaveFile类可以进行wave文件的读写,新建一个wave文件,并将头信息和音频数据写入文件:
CWavefile *g_pWaveFile;
WAVEFORMATEX wfxInput;
ZeroMemory(&wfxInput,sizeof(wfxInput));
wfxInput.wFormatTag = WAVE_FORMAT_PCM;
wfxInput.nSamplesPerSec = 48000;
wfxInput.wBitsPerSample = 32;
wfxInput.nChannels = 2;
wfxInput.nBlockAlign = wfxInput.nChannels * (wfxInput.wBitsPerSample / 8);
wfxInput.nAvgBytesPerSec = wfxInput.nBlockAlign * wfxInput.nSamplesPerSec;
g_pWaveFile = new CWavefile;
if (FAILED(g_pWaveFile->Open(L"C:\\Users\\Administrator\\Desktop\\test.wav", &wfxInput,WAVEFILE_WRITE)))
{
g_pWaveFile->Close();
}
UINT Wsize=0;
if( FAILED( g_pWaveFile->Write( len, pAudioData, &Wsize ) ) )
assert(NULL);
g_pWaveFile->Close();//不关闭文件头不会写入文件
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本文地址:http://blog.csdn.net/u011417605/article/details/51334003标签:
原文地址:http://blog.csdn.net/u011417605/article/details/51334003