标签:des style blog color os io for art
/// <summary> /// Floating text. /// the GUI Text Floating system /// </summary> using UnityEngine; using System.Collections; public class FloatingText : MonoBehaviour { public GUISkin CustomSkin;// GUISkin public string Text = "";// Text public float LifeTime = 1;// Life time public bool FadeEnd = false;// Fade out at last 1 second before destroyed public Color TextColor = Color.white; // Text color public bool Position3D = false; // enabled when you need the text along with world 3d position public Vector2 Position; // 2D Position private float alpha = 1; private float timeTemp = 0; void Start () { timeTemp = Time.time; GameObject.Destroy(this.gameObject,LifeTime); if(Position3D){ Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position); Position = new Vector2(screenPos.x,Screen.height - screenPos.y); } } void Update () { if(FadeEnd){ if(Time.time >= ((timeTemp + LifeTime) - 1)){ alpha = 1.0f - (Time.time - ((timeTemp + LifeTime) - 1)); } }else{ alpha = 1.0f - ((1.0f / LifeTime) * (Time.time - timeTemp)); } if(Position3D){ Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position); Position = new Vector2(screenPos.x,Screen.height - screenPos.y); } } void OnGUI(){ GUI.color = new Color(GUI.color.r,GUI.color.g,GUI.color.b,alpha); if(CustomSkin){ GUI.skin = CustomSkin; } Vector2 textsize = GUI.skin.label.CalcSize(new GUIContent(Text)); Rect rect = new Rect(Position.x - (textsize.x/2), Position.y,textsize.x,textsize.y); GUI.skin.label.normal.textColor = TextColor; GUI.Label(rect,Text); } }
调用方式
public void AddFloatingText(Vector3 pos,string text){ // Adding Floating Text Effect if(FloatingText){ var floattext = (GameObject)Instantiate(FloatingText,pos,transform.rotation); if(floattext.GetComponent<FloatingText>()){ floattext.GetComponent<FloatingText>().Text = text; } GameObject.Destroy(floattext,1); } }
标签:des style blog color os io for art
原文地址:http://www.cnblogs.com/softimagewht/p/3880256.html