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继续了解组件Component.php
/** * Returns a value indicating whether a property is defined for this component. * A property is defined if: * * - the class has a getter or setter method associated with the specified name * (in this case, property name is case-insensitive); * - the class has a member variable with the specified name (when `$checkVars` is true); * - an attached behavior has a property of the given name (when `$checkBehaviors` is true). * 与 Object 中的方法类似,只是添加了是否检测行为的参数 * @param string $name the property name 属性名 * @param boolean $checkVars whether to treat member variables as properties * @param boolean $checkBehaviors whether to treat behaviors‘ properties as properties of this component * 是否将行为属性作为该组件的属性来对待 * @return boolean whether the property is defined 属性是否定义 * @see canGetProperty() 可读 * @see canSetProperty() 可设置 */ public function hasProperty($name, $checkVars = true, $checkBehaviors = true) { // $checkVars 参数,用来检查对象是否具有该属性 (不是 getter 和 setter 定义出的属性) //$checkBehaviors参数,用来设置是否检测behavior return $this->canGetProperty($name, $checkVars, $checkBehaviors) || $this->canSetProperty($name, false, $checkBehaviors); } /** * Returns a value indicating whether a property can be read. * A property can be read if: * * - the class has a getter method associated with the specified name * (in this case, property name is case-insensitive); * - the class has a member variable with the specified name (when `$checkVars` is true); * - an attached behavior has a readable property of the given name (when `$checkBehaviors` is true). * 检查对象或类是否能够获取 $name 属性 * @param string $name the property name 属性名 * @param boolean $checkVars whether to treat member variables as properties 是否将成员对象作为属性 * @param boolean $checkBehaviors whether to treat behaviors‘ properties as properties of this component * 是否将成员属性作为该组件的属性 * @return boolean whether the property can be read 属性是否可读 * @see canSetProperty() */ public function canGetProperty($name, $checkVars = true, $checkBehaviors = true) { if (method_exists($this, ‘get‘ . $name) || $checkVars && property_exists($this, $name)) { // 存在 ‘get‘ . $name方法 或 存在该属性, 返回true return true; } elseif ($checkBehaviors) { $this->ensureBehaviors(); foreach ($this->_behaviors as $behavior) { // behavior 中存在名为 $name 的可读属性,认为该对象也存在 返回true if ($behavior->canGetProperty($name, $checkVars)) { return true; } } } return false; } /** * Returns a value indicating whether a property can be set. * A property can be written if: * * - the class has a setter method associated with the specified name * (in this case, property name is case-insensitive); * - the class has a member variable with the specified name (when `$checkVars` is true); * - an attached behavior has a writable property of the given name (when `$checkBehaviors` is true). * 检查对象或类是否能够设置 $name 属性 * @param string $name the property name 属性名 * @param boolean $checkVars whether to treat member variables as properties 是否将成员变量作为属性 * @param boolean $checkBehaviors whether to treat behaviors‘ properties as properties of this component * 是否将行为属性作为该组件的属性 * @return boolean whether the property can be written 属性是否可写 * @see canGetProperty() */ public function canSetProperty($name, $checkVars = true, $checkBehaviors = true) { if (method_exists($this, ‘set‘ . $name) || $checkVars && property_exists($this, $name)) { // 存在 ‘set‘ . $name方法 或 存在该属性, 返回true return true; } elseif ($checkBehaviors) { $this->ensureBehaviors(); foreach ($this->_behaviors as $behavior) { // behavior 中存在名为 $name 的可写属性,认为该对象也存在 返回true if ($behavior->canSetProperty($name, $checkVars)) { return true; } } } return false; } /** * Returns a value indicating whether a method is defined. * A method is defined if: * * - the class has a method with the specified name * - an attached behavior has a method with the given name (when `$checkBehaviors` is true). * 检查对象或类是否具有 $name 方法 * @param string $name the property name * @param boolean $checkBehaviors whether to treat behaviors‘ methods as methods of this component * @return boolean whether the property is defined */ public function hasMethod($name, $checkBehaviors = true) { if (method_exists($this, $name)) { return true; } elseif ($checkBehaviors) {//标记是否 check behavior 中的方法 $this->ensureBehaviors(); foreach ($this->_behaviors as $behavior) { // behavior 中存在名为 $name 的方法,就认为该方法也存在 if ($behavior->hasMethod($name)) { return true; } } } return false; } /** * Returns a list of behaviors that this component should behave as. * 定义该对象中要用到的 behavior * Child classes may override this method to specify the behaviors they want to behave as. * 可重写 * The return value of this method should be an array of behavior objects or configurations * indexed by behavior names. A behavior configuration can be either a string specifying * the behavior class or an array of the following structure: * * ~~~ * ‘behaviorName‘ => [ * ‘class‘ => ‘BehaviorClass‘, * ‘property1‘ => ‘value1‘, * ‘property2‘ => ‘value2‘, * ] * ~~~ * * Note that a behavior class must extend from [[Behavior]]. Behavior names can be strings * or integers. If the former, they uniquely identify the behaviors. If the latter, the corresponding * behaviors are anonymous and their properties and methods will NOT be made available via the component * (however, the behaviors can still respond to the component‘s events). * 行为名称可以是字符串或整数。如果是前者,他们是唯一确定的行为。如果是后者,相应的 * 行为是匿名的,它们的特性和方法将无法通过组件提供(仍然可以对组件的事件作出反应) * Behaviors declared in this method will be attached to the component automatically (on demand). * 在这种方法中声明的行为将自动连接到组件 * @return array the behavior configurations. */ public function behaviors() { return []; } /** * Returns a value indicating whether there is any handler attached to the named event. * 判断 _events 中的一个事件是否具有事件处理程序 * @param string $name the event name 事件名 * @return boolean whether there is any handler attached to the event. */ public function hasEventHandlers($name) { $this->ensureBehaviors(); // 判断事件是否存在 $name 否则 调用Event类中的的方法判断是否有处理程序 return !empty($this->_events[$name]) || Event::hasHandlers($this, $name); } /** * Attaches an event handler to an event. * 处理程序的事件 * The event handler must be a valid PHP callback. The followings are * 事件处理程序必须是有效的PHP回调函数,方便内置方法call_user_fucn()调用 * some examples: * * ~~~ * function ($event) { ... } // anonymous function * [$object, ‘handleClick‘] // $object->handleClick() * [‘Page‘, ‘handleClick‘] // Page::handleClick() * ‘handleClick‘ // global function handleClick() * ~~~ * * The event handler must be defined with the following signature, * * ~~~ * function ($event) * ~~~ * * where `$event` is an [[Event]] object which includes parameters associated with the event. * * @param string $name the event name 事件名 * @param callable $handler the event handler 事件处理函数 * @param mixed $data the data to be passed to the event handler when the event is triggered. * 当事件被触发时,将传递给事件处理程序的数据。 * When the event handler is invoked, this data can be accessed via [[Event::data]]. * 当调用事件处理程序时,该数据可以通过 [[Event::data]] 访问 * @param boolean $append whether to append new event handler to the end of the existing * handler list. If false, the new handler will be inserted at the beginning of the existing * handler list. * 是否将新事件处理程序附加到现有的处理程序列表的结尾。如果是错的,新的处理器将被插入在列表的开始的处理程序列表。 * @see off() */ public function on($name, $handler, $data = null, $append = true) { $this->ensureBehaviors(); //$append 判断是否添加到事件(event)的后面,确保_events中有该事件 if ($append || empty($this->_events[$name])) { //将事件处理程序和参数添加到event数组末尾 $this->_events[$name][] = [$handler, $data]; } else { //否则 添加到 event 的前面 array_unshift($this->_events[$name], [$handler, $data]); } } /** * Detaches an existing event handler from this component. * This method is the opposite of [[on()]]. * [[on()]]的反方法,用于删除事件处理程序 * @param string $name event name 事件名 * @param callable $handler the event handler to be removed. 事件处理程序 * If it is null, all handlers attached to the named event will be removed. 如果为空,清除所有的事件处理程序 * @return boolean if a handler is found and detached 是否发现并分离的处理程序 * @see on() */ public function off($name, $handler = null) { $this->ensureBehaviors(); // 相应的事件不存在,返回false if (empty($this->_events[$name])) { return false; } //没有handler,清除该事件的所有事件处理程序 并返回true if ($handler === null) { unset($this->_events[$name]); return true; } else { $removed = false;//删除标记 foreach ($this->_events[$name] as $i => $event) { if ($event[0] === $handler) {//遍历该事件 判断事件处理程序是否符合 unset($this->_events[$name][$i]);//删除该事件处理程序 $removed = true; } } if ($removed) { // 如果删除成功,就需要重新构建以下索引,重新赋值 $this->_events[$name] = array_values($this->_events[$name]); } return $removed;//成功标记 } } /** * Triggers an event. 触发事件 * This method represents the happening of an event. It invokes * all attached handlers for the event including class-level handlers. * @param string $name the event name 事件名 * @param Event $event the event parameter. If not set, a default [[Event]] object will be created. * 事件参数. 如果未设置,默认的 [[Event]] 对象将被创建. */ public function trigger($name, Event $event = null) { //确保行为绑定 $this->ensureBehaviors(); if (!empty($this->_events[$name])) { // 事件名不为空 构建Event对象,为传入到handler函数中做准备 if ($event === null) { $event = new Event; } if ($event->sender === null) { $event->sender = $this; } $event->handled = false; $event->name = $name; foreach ($this->_events[$name] as $handler) { // 遍历事件 给事件的data属性赋值 $event->data = $handler[1]; // handler的函数中传入了一个Event对象 call_user_func($handler[0], $event); // stop further handling if the event is handled // 事件是否被处理,如果了处理事件即handled被设置为true时,停止进一步处理 if ($event->handled) { return; } } } // invoke class-level attached handlers [[Event]] 的方法,触发类级别的事件处理程序 Event::trigger($this, $name, $event); } /** * Returns the named behavior object.获取行为类 * @param string $name the behavior name 行为名 * @return Behavior the behavior object, or null if the behavior does not exist 行为对象,如果行为不存在为null */ public function getBehavior($name) { //确保行为绑定 $this->ensureBehaviors(); //_behaviors中的行为类存在,返回行为类名,否则返回空 return isset($this->_behaviors[$name]) ? $this->_behaviors[$name] : null; } /** * Returns all behaviors attached to this component. 获取所有的行为类 * @return Behavior[] list of behaviors attached to this component */ public function getBehaviors() { $this->ensureBehaviors(); //确保行为绑定 return $this->_behaviors; //直接返回所有行为 } /** * Attaches a behavior to this component. * 内部使用的添加一个行为到该组件 * This method will create the behavior object based on the given * configuration. After that, the behavior object will be attached to * this component by calling the [[Behavior::attach()]] method. * 通过提供的配置文件创建一个Behavior对象,通过调用 [[Behavior::attach()]] 方法添加行为到组件. * @param string $name the name of the behavior. 行为名 * @param string|array|Behavior $behavior the behavior configuration. This can be one of the following: * behavior配置 * - a [[Behavior]] object 一个[[Behavior]]类 * - a string specifying the behavior class 一个字符串形式的指定行为类 * - an object configuration array that will be passed to [[Yii::createObject()]] to create the behavior object. * 一个配置文件数组,通过调用[[Yii::createObject()]] 创建一个行为对象. * @return Behavior the behavior object 行为对象 * @see detachBehavior() */ public function attachBehavior($name, $behavior) { $this->ensureBehaviors();//确保行为绑定 return $this->attachBehaviorInternal($name, $behavior); //添加行为 } /** * Attaches a list of behaviors to the component. 添加行为列表到组件 * Each behavior is indexed by its name and should be a [[Behavior]] object, * a string specifying the behavior class, or an configuration array for creating the behavior. * 行为类通过行为名索引,且必须是一个 [[Behavior]] 对象指定的行为类或者一个配置数组 * @param array $behaviors list of behaviors to be attached to the component 行为列表 * @see attachBehavior() */ public function attachBehaviors($behaviors) { $this->ensureBehaviors();//确保行为绑定 foreach ($behaviors as $name => $behavior) { //添加行为列表 $this->attachBehaviorInternal($name, $behavior); } } /** * Detaches a behavior from the component. 从组件解除行为 * The behavior‘s [[Behavior::detach()]] method will be invoked. 通过[[Behavior::detach()]]解除行为 * @param string $name the behavior‘s name. 行为名 * @return Behavior the detached behavior. Null if the behavior does not exist. 存在返回分离行为 不存在返回null */ public function detachBehavior($name) { $this->ensureBehaviors();//确保行为绑定 if (isset($this->_behaviors[$name])) { //行为存在,解除行为 $behavior = $this->_behaviors[$name]; unset($this->_behaviors[$name]); //返回分离行为 $behavior->detach(); return $behavior; } else { return null; } } /** * Detaches all behaviors from the component. 解除所有行为 */ public function detachBehaviors() { $this->ensureBehaviors();//确保行为绑定 foreach ($this->_behaviors as $name => $behavior) { //遍历解除行为 $this->detachBehavior($name); } } /** * Makes sure that the behaviors declared in [[behaviors()]] are attached to this component. * 确保声明的行为都被添加到组件 */ public function ensureBehaviors() { if ($this->_behaviors === null) { $this->_behaviors = []; foreach ($this->behaviors() as $name => $behavior) { //遍历$this->behaviors()中的behaviors,并添加到$this->_behaviors数组中 $this->attachBehaviorInternal($name, $behavior); } } } /** * Attaches a behavior to this component. 内部使用的为该对象添加behavior的方法 * @param string|integer $name the name of the behavior. If this is an integer, it means the behavior * is an anonymous one. Otherwise, the behavior is a named one and any existing behavior with the same name * will be detached first. 行为名. 如果是整数,说明该行为是匿名的 * @param string|array|Behavior $behavior the behavior to be attached 添加的行为 string|array|Behavior * @return Behavior the attached behavior. */ private function attachBehaviorInternal($name, $behavior) { if (!($behavior instanceof Behavior)) { // $behavior不是Behavior对象,认为是配置,则创建一个$behavior对象 $behavior = Yii::createObject($behavior); } if (is_int($name)) {//行为是整数,绑定到组件 $behavior->attach($this); $this->_behaviors[] = $behavior; } else { if (isset($this->_behaviors[$name])) { // 如果有同名的行为存在就先解绑掉 $this->_behaviors[$name]->detach(); } $behavior->attach($this);//重新绑定行为到组件 $this->_behaviors[$name] = $behavior; } return $behavior; }
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原文地址:http://www.cnblogs.com/dragon16/p/5524788.html