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需求概述:
根据输入速率和正确率将玩家分为不同级别,级别越高,一次显示的字符数越多,玩家正确输入一次的得分也越高。如果玩家在规定时间内完成规定次数的输入,正确率达到规定要求,则玩家升级(为了简单起见,规定用户只要错误一次,则游戏结束)。最高为6级,刚开始一律1级。
案例覆盖的技能点:
面向对象设计的思想
使用类图理解类的关系
类的封装
构造方法的使用
this和static关键字的使用
需要用到的类:
玩家(Player)类:当前级别号(levelNo),当前级别积分(currScore),当前级别开始时间(startTime),当前级别已用时间(elapsedTime)
级别(Level)类:级别编号(LevelNo),各级别一次输出的字符串长度(strLength),输出次数(strTime),闯关限制时间(timeLimit),正确输入得分(perScore)
LevelParam类:定义一个长度为6的Level数组,用来存放各级别的具体参数信息
游戏(Game)类:Player对象的属性,两个方法,printStr(用来随机输出字符串),printResult(用来比较输出参数和输入参数和计算)
Player类
package quickhit; import java.util.Scanner; public class Player { //属性 public int levelNo; public int curScore; public long startTime; public int elapsedTime; //有参构造 public Player(int levelNo, int curScore, long startTime, int elapsedTime) { this.levelNo = levelNo; this.curScore = curScore; this.startTime = startTime; this.elapsedTime = elapsedTime; } //无参构造 public Player() { } public int getLevelNo() { return levelNo; } public void setLevelNo(int levelNo) { this.levelNo = levelNo; } public int getCurScore() { return curScore; } public void setCurScore(int curScore) { this.curScore = curScore; } public long getStartTime() { return startTime; } public void setStartTime(long startTime) { this.startTime = startTime; } public int getElapsedTime() { return elapsedTime; } public void setElapsedTime(int elapsedTime) { this.elapsedTime = elapsedTime; } //玩游戏的方法 public void play(){ //调用game的带参.this代表Player属性 Game game=new Game(this); Scanner input=new Scanner(System.in); for (int i = 0; i <LevelParam.level.length; i++) { //晋级 this.levelNo+=1; //晋级后计时清零 this.startTime=System.currentTimeMillis(); this.curScore=0; //满级通关 if(levelNo==6){ System.out.println("通关.........."); break; } //内层循环,输出输入比较 for (int j = 0; j < LevelParam.level[levelNo-1].getStrTimes(); j++) { //输出字符串 String outStr=game.printStr(); //接收用户输入字符串 String inStr=input.next(); //调用game的printResult方法,对比 game.printResult(outStr, inStr); } }
} }
Level类
package quickhit; public class Level { public int levelNo; public int strLength; public int strTimes; public int timeLimit; public int perScore; public int getLevelNo() { return levelNo; } public void setLevelNo(int levelNo) { this.levelNo = levelNo; } public int getStrLength() { return strLength; } public void setStrLength(int strLength) { this.strLength = strLength; } public int getStrTimes() { return strTimes; } public void setStrTimes(int strTimes) { this.strTimes = strTimes; } public int getTimeLimit() { return timeLimit; } public void setTimeLimit(int timeLimit) { this.timeLimit = timeLimit; } public int getPerScore() { return perScore; } public void setPerScore(int perScore) { this.perScore = perScore; } //无参 public Level(){ } //带参 public Level(int levelNo, int strLength, int strTimes, int timeLimit, int perScore) { this.levelNo = levelNo; this.strLength = strLength; this.strTimes = strTimes; this.timeLimit = timeLimit; this.perScore = perScore; } }
LevelParam类
package quickhit; public class LevelParam { public final static Level level[]=new Level[6]; static{ level[0]=new Level(1,2,10,30,1); level[1]=new Level(2,3,9,26,2); level[2]=new Level(3,4,8,22,5); level[3]=new Level(4,5,7,18,8); level[4]=new Level(5,6,6,15,10); level[5]=new Level(6,7,2,12,15); } }
Game类
package quickhit; import java.util.Random; public class Game { public Player player; public Player getPlayer() { return player; } public void setPlayer(Player player) { this.player = player; } public Game(Player player) { this.player = player; } public Game(){ } public String printStr(){ //定义一个int类型的对应各级编号应输出字符串的长度 int strLength=LevelParam.level[player.getLevelNo()-1].getStrLength(); StringBuffer buffer=new StringBuffer(); //生成随机 Random random=new Random(); for (int i = 0; i <strLength ; i++) { int rand=random.nextInt(strLength); switch(rand){ case 0: buffer.append(">"); break; case 1: buffer.append("<"); break; case 2: buffer.append("*"); break; case 3: buffer.append("&"); break; case 4: buffer.append("%"); break; case 5: buffer.append("#"); break; } } //输出 String str=buffer.toString(); System.out.println(str); return str; } public void printResult(String out,String in){ long currentTime=System.currentTimeMillis(); //判断是否一致 if(out.equals(in)){ //判断是否超时 if((currentTime-player.getStartTime())/1000>LevelParam.level[player.getLevelNo()-1].getTimeLimit()){ System.out.println("太慢了吧!~"); System.exit(1); }else{ //计算当前积分 player.setCurScore(player.getCurScore()+LevelParam.level[player.getLevelNo()-1].getPerScore()); //计算时间 player.setElapsedTime((int)(currentTime-player.getStartTime())/1000); //输出级别,积分和时间 System.out.println("输入正确,您的级别"+player.getLevelNo()+"积分"+player.curScore+"已用时间"+player.getElapsedTime()); } }else{ System.out.println("输入错误........"); System.exit(1); } } }
测试类
package quickhit; public class Test { public static void main(String[] args) { Player player=new Player(); player.play(); } }
游戏效果
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原文地址:http://www.cnblogs.com/hr1997/p/5539469.html