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// 对象作为函数的参数--类与对象的内存分析 //成员方法和函数的区别 #import <Foundation/Foundation.h> @interface Car : NSObject{ @public int wheel; int speed; } -(void) run; @end @implementation Car -(void)run{ NSLog(@"%i轮子,时速%i的车子跑起来了",wheel,speed); } @end //函数一:这种情况,c->wheel的值传进来了,并不会影响对象成员变量的值 void test(int m,int s){ m=20; s=300; } //函数二:这种情况能够改变对象的值 void test1(Car* mc){ mc->wheel=5; } //函数三:这种情况不会改变 void test2(Car* mc){ Car *c2 = [Car new]; c2->wheel = 5; c2->speed = 300; mc = c2; mc->wheel = 6; } int main(int argc, const char * argv[]) { Car* c=[Car new]; c->wheel=4; c->speed=200; // test(c->wheel,c->speed); test1(c); [c run]; return 0; }
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原文地址:http://www.cnblogs.com/LetterV/p/5590422.html